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 EGX Special 2015

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masofdas
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PostSubject: EGX Special 2015    Wed 30 Sep 2015 - 12:42

Drunka and Me did a podcast after Day Four of EGX and only day together, we make a bold predication of the NX.

EGX Special 2015
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Drunkalilly
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PostSubject: Re: EGX Special 2015    Wed 30 Sep 2015 - 17:46

Ooh yeah, forgot to post this!
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PostSubject: Re: EGX Special 2015    Wed 30 Sep 2015 - 18:16

Listened to half of this at work, listening to the other half now.

I would also be up for giving speedrunners a go.
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PostSubject: Re: EGX Special 2015    Wed 30 Sep 2015 - 18:19

Nice little round up, even if it was far too harsh on poor Assassin's Creed.
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PostSubject: Re: EGX Special 2015    Wed 30 Sep 2015 - 18:24

Says the man that's always harsh on Journey.
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PostSubject: Re: EGX Special 2015    Wed 30 Sep 2015 - 18:26

Journey deserves it Laughing
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PostSubject: Re: EGX Special 2015    Thu 1 Oct 2015 - 0:19

Finished this earlier, totes agree with how to manage a single day at these events: target a couple of things you want to do early, then browse the Indies.

It's important to experience things you can't anywhere else I think, which for me is VR and talking to devs, and the devs who are typically most available are Indy devs. Obviously just opening a stand at an event is a bit of a risk for any Indy dev, and often a lot of personal passion behind their respective project, and I've found that that really comes across when speaking with them in a warm, welcoming kind of way. It is also great having a go at a game you have never heard of, especially when you hit on something that turns out to be really good.

Not that AAA stands don't talk to you as an individual, or won't field the odd question, but simply because of the demand for something as ludicrous as Guild Wars 2 (there was a 3 hour line for it at Rezzed, what the hell, it is a bloody MMO!?) or anything with a big old wait necessitates that your time is briefer, and the experience a little more artificial.
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PostSubject: Re: EGX Special 2015    Thu 1 Oct 2015 - 9:40

Quite a few of the indie devs talked to me and gave me there card, of course I had a press band on but I've contacted some and have heard back from the likes of the team behind shadow puppeteer and might from ysbrid that are handling the publishing of YIIK for instance.
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PostSubject: Re: EGX Special 2015    Sat 3 Oct 2015 - 11:32

The outtakes are brilliant, chaps. Applause Happy there's enthusiasms for Star Fox Zero (typoed 'enthusiasms', liked it, kept it) and I had the exact same opinion about Mario Tennis: Ultra Smash when I played it. Meh
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PostSubject: Re: EGX Special 2015    Tue 6 Oct 2015 - 12:51

Posting to remind myself to give this a listen later

Sounds like you got up to some very cool stuff though mas!
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