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 Axiom Verge

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ZeroJones
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PostSubject: Axiom Verge   Mon 14 Mar 2016 - 16:57

Can't find a thread on this in the forum I think it should be in, so here we are. Axiom Verge on Wii U and XBone before too long! Dance I remember Jas tweeting about it: how is it? Its reputation makes it an instabuy for me.
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JayMoyles
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PostSubject: Re: Axiom Verge   Tue 15 Mar 2016 - 10:24

It's a pretty neat looking game - very Metroid! Jas sung its praises, so it's one I need to check out soon.
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The_Jaster
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PostSubject: Re: Axiom Verge   Tue 15 Mar 2016 - 14:28

Aye, I enjoyed this game a lot and once I clear a bit of a backlog I'm going to return to it for a 100% run.
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ZeroJones
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PostSubject: Re: Axiom Verge   Mon 15 Aug 2016 - 13:32

Dated - and I'm not just talking about the graphics (er, arf arf?). September 1st is the date and I will be there with bells on. Varia bells. Wink
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PostSubject: Re: Axiom Verge   Mon 15 Aug 2016 - 14:19

Varia bells for its eShop distribution? Wink

I've heard positive things about this (albeit from madpeople who liked Cave Story), I have nothing else on my Wii U right now, and I like Metroidvanias. Sign me up!
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PostSubject: Re: Axiom Verge   Mon 15 Aug 2016 - 16:07

CAVE. STORY. BUY. IT.

*ahem*

I'll be interested to see what you's make of this once you's get it.
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PostSubject: Re: Axiom Verge   Mon 15 Aug 2016 - 18:12

The_Jaster wrote:
CAVE. STORY. BUY. IT.

*ahem*

I'll be interested to see what you's make of this once you's get it.

I found out the other day there is a Dreamcast version of Cave Story
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PostSubject: Re: Axiom Verge   Sun 28 Aug 2016 - 23:50

Just realised - the day after this lands in Europe, Metroid Prime: Federation Force comes out. Coincidence, or something more cheeky? Wink
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PostSubject: Re: Axiom Verge   Mon 29 Aug 2016 - 11:02

If I was the AV guys, I would sort want out the same time as when people are going to be down on MP:FF and want proper a Metroidvania experience they'll be able to download AV.

Of course they are different systems but I would say most Wii U owners have a 3DS and then how many of those Wii U owners only have a Nintendo system as AV is already on PS4, VITA, PC, Mac, Linux that the audience is going to be small to do something like that but hey I know people who have a 3DS & PS4, who now might want to buy AV after seeing and hearing about a new Metroid.
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PostSubject: Re: Axiom Verge   Mon 29 Aug 2016 - 21:57

I think it is a coincidence myself, Thomas Happ (the guy who made it) has had the project in the works for some time & it only makes sense that he now wants it on as many platforms as possible not to mention the certification process can take a long long time. (or perhaps even longer when you are one man that does everything for the game)
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PostSubject: Re: Axiom Verge   Thu 1 Sep 2016 - 13:10

Well well.  The PS3 might have to wait to be set up for the first time this weekend.
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PostSubject: Re: Axiom Verge   Thu 1 Sep 2016 - 16:34

Then Balla says it's to retro Very Happy

I've seen another review on a Nintendo Fansite and they gave it a 7 with one of the negatives being backtracking, that's like saying FIFA has to many goalkeepers and I can't score goals.


Last edited by masofdas on Thu 1 Sep 2016 - 19:14; edited 1 time in total
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PostSubject: Re: Axiom Verge   Thu 1 Sep 2016 - 18:48

Yeah, a bit of a baffling criticism, that - part of the fun of a Metroidvania is backtracking to previous areas and being able to open up previously inaccessible paths.
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PostSubject: Re: Axiom Verge   Fri 2 Sep 2016 - 0:08

Aye, the game even has a handy marker system where you can place an icon in an area you know you want to return to later.

mas wrote:

Then Balla says it's to retro Very Happy

Despite how it looks it doesn't play like a retro game at all.

---

If I didn't have a tonne of games on my to play list then I'd be up for trying an 100% play through of this.
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PostSubject: Re: Axiom Verge   Fri 2 Sep 2016 - 16:14

I know it was a joke but I thought he said similar back in the day about Shovel Knight.

I'd thought you may have even platinumed this on PS4, Jas as such a Jas game.
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PostSubject: Re: Axiom Verge   Fri 2 Sep 2016 - 21:02

Nah I've only done the one play through, there's a fair few trophies connected to getting 100% & even a couple of speedrun ones as well.
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PostSubject: Re: Axiom Verge   Sat 3 Sep 2016 - 13:17

This feels like good stuff thus far. I like the dialogue bits, they break up what would otherwise be a pretty standard Metroid-like experience - but it's been so long since I played one of those. I like how he moves too, less floaty than Samus, which is good. Just got the drill.
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PostSubject: Re: Axiom Verge   Sat 3 Sep 2016 - 14:29

*Metroidvania

Andy now with your PS3 after this you could play the best one every made SOTN and pick it up in the retro sale.
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PostSubject: Re: Axiom Verge   Sat 3 Sep 2016 - 18:12

Poochy & Balladeer wrote:
This feels like good stuff thus far.  I like the dialogue bits, they break up what would otherwise be a pretty standard Metroid-like experience - but it's been so long since I played one of those.  I like how he moves too, less floaty than Samus, which is good.  Just got the drill.

I enjoyed that part of it also as it makes the world that little bit more interesting.  


(side note: Yass! The term "Metroid-like" is taking over & there's nothing mas can do about it. Razz )
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PostSubject: Re: Axiom Verge   Sat 3 Sep 2016 - 18:23

Although the heading of the relevant Wikipedia article is 'Metroidvania', 'Metroid-like' links to it. Other equivalent terms it lists include 'Castletroid' ( No ), 'Igavania', 'Metroid-style' and 'Metroid-like'. I'm sure I've said this before but not all Castlevanias are Metroid-like; a greater proportion of Metroid games are Metroid-like (and were Metroid-like first).

*removes reading glasses*

On Axiom Verge: I said to myself that I'd start Axy when I'd beaten Azzy (Asdivine Hearts); as that's done, I'll be on it soon. Grin


Last edited by ZeroJones on Sat 3 Sep 2016 - 18:27; edited 1 time in total
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PostSubject: Re: Axiom Verge   Sat 3 Sep 2016 - 18:25

Side note extension - I still use Metroidvania! Razz
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PostSubject: Re: Axiom Verge   Sat 3 Sep 2016 - 18:38

ZeroJones wrote:
Although the heading of the relevant Wikipedia article is 'Metroidvania', 'Metroid-like' links to it. Other equivalent terms it lists include 'Castletroid' ( No ), 'Igavania', 'Metroid-style' and 'Metroid-like'. I'm sure I've said this before but not all Castlevanias are Metroid-like; a greater proportion of Metroid games are Metroid-like (and were Metroid-like first).

*removes reading glasses*

On Axiom Verge: I said to myself that I'd start Axy when I'd beaten Azzy (Asdivine Hearts); as that's done, I'll be on it soon. Grin

Yup!

JayMoyles wrote:
Side note extension - I still use Metroidvania! Razz

I honestly don't mind either term but from what I've looked up on both of the games Metroid-like would be more factually correct & it rolls off the tongue better.
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PostSubject: Re: Axiom Verge   Sat 3 Sep 2016 - 18:44

I'd say pre-1997, you'd be correct, but the vast majority of Castlevania games since Symphony of the Night have been Metroidvanias in nature to the extent where any Metroidvania that launches will draw comparison to either a Metroid or a Castlevania game.

On topic, I've got Axiom Verge to play through on PS4 - I might jump on once I'm finished with my Ace Attorney double bill.
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PostSubject: Re: Axiom Verge   Sat 3 Sep 2016 - 19:16

Well it should be called Metroidvania as the best one in the genre is a Castlevania game.

Metroid-like is a real pet-peeve of mine and does really bug me as well as to me that's not the genre, yeah pre-1997 like Jay said maybe but things evolve that Demon's Souls would have been called a Action-RPG more then likely but now people when talking about game like that it's Souls-like.

But hey at least I can call Monster Hunter, MonHan.
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PostSubject: Re: Axiom Verge   Sat 3 Sep 2016 - 19:16

Well, that's me about twenty minutes in. It feels really good at the moment - a Metroid 1 vibe with some modern touches. I have to warn y'all that I'm playing it in French. Parce que je peux. Wink
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