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ZeroJones
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PostSubject: Re: If...   Sun 7 Jan 2018 - 20:42

Drunkalilly wrote:
The original game's sense of pacing. Bayonetta had a great flow of small enemies, quiet sections and big bosses that kept things feeling exciting. The sequel was so loud all the time that it never really felt like any individual moments could shine.

There were some lovely, mad, memorable set pieces in the original, too; I can't remember any such things in the sequel. Aww!
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ZeroJones
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PostSubject: Re: If...   Mon 15 Jan 2018 - 19:29

It's not very often that I set a question in this thread that I don't have a clear answer to myself... and this is one of those times. I suppose I'd like more references to other games - it was brilliant fun spotting them in the original but again, I don't remember any such things in the sequel. Meh

Anyway!

IF you were in charge of marketing Dark Souls Remastered to Switch owners, how would you do it? Imagine your budget covers everything you want already. Wink
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masofdas
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PostSubject: Re: If...   Tue 16 Jan 2018 - 10:31

The Souls fans may know better than me but I think everyone knows what Dark Souls is that I don't think you really need anything special part maybe copy Skyrim and talking about this award winning series has finally come to Nintendo.
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Drunkalilly
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PostSubject: Re: If...   Tue 16 Jan 2018 - 16:42

Dark Souls is a quiet, contemplative game about faith and loss, and the strength of the human spirit as a force for good or ill. It rewards patience, exploration and respect. Naturally, my marketing campaign will be LOUD AND IN YOUR FACE. It will centre around what a ROCK HARD ALL-ACTION BLOODBATH the game is, and the Switch version will come with a pre-order bonus of a DILDO MADE OF SWORDS that will be the only thing that can FUCK YOU TO DEATH with the same fury as Dark Souls. The trailers will be soundtracked by Megadeath and will consist of montages of "You Died" screens and Twitch streamers screaming.
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The_Jaster
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PostSubject: Re: If...   Tue 16 Jan 2018 - 16:44

Laughing
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Balladeer
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PostSubject: Re: If...   Tue 16 Jan 2018 - 18:45

Obviously I can't match Drunka's sex toy of rage. So, serious answer:


Half-minute advert. First five seconds are just people on a train, playing Switches/on 'phones/reading books (because I am old-school) quietly. Five seconds in, bloke with a Switch jumps up, hurls his Switch through a window, yells a roar of bleeped-out invective, and peters out when he realises everyone's staring at him. Shots of startled silent consumers. Finishes with an awkward '...praise the sun?'

Then a voice says 'Dark Souls Remastered, out now on Switch. Prepare to die anywhere.' Over brief gameplay snatches and a shot of the machine.

Final second shows a kid picking up the discarded Switch, intrigued.
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Drunkalilly
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PostSubject: Re: If...   Tue 16 Jan 2018 - 18:57

To stop joking for a second: Balla's idea is precisely what I don't want.
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Balladeer
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PostSubject: Re: If...   Tue 16 Jan 2018 - 19:01

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ZeroJones
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PostSubject: Re: If...   Wed 17 Jan 2018 - 7:13

The Switch advert I've seen the most in recent days has been the one that mentions FIFA '18, Pokken Tournament Deluxe and Splatoon 2. I feel DaSR should be in one of those with L.A. Noire and Skyrim to show that the Switch has grown-up single player games too. It'd have to be shown later in the day, mind. Wink


Last edited by ZeroJones on Wed 17 Jan 2018 - 19:11; edited 1 time in total
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PostSubject: Re: If...   Wed 17 Jan 2018 - 16:29

I think I'd market it steering far away from the "YOU DIED LOL" marketing spin that Souls seems to carry in this day and age. It's really not representative of the game as a whole.

I recently saw some YouTube ads where gaming journos gave short snippets on their experiences with BotW between brief gameplay clips representing what they're speaking about. I'd love a similar sort of ad campaign. Dark Souls is a game that's thrived on word-of-mouth and hearing others rave about it. I think showing that through an ad would work well.
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Balladeer
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PostSubject: Re: If...   Wed 17 Jan 2018 - 20:02

JayMoyles wrote:
I think I'd market it steering far away from the "YOU DIED LOL" marketing spin that Souls seems to carry in this day and age. It's really not representative of the game as a whole.

This is probably fair... My idea just sprang into my head fully-formed as something that'd be entertaining to watch (once), and I had to spit it out. Can y'all confirm that DS2 is a bit more like that, though? That's what I seem to hear.
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PostSubject: Re: If...   Wed 17 Jan 2018 - 21:15

Just a blank screen, except for the words:

DARK SOULS
is coming to
NINTENDO SWITCH

for 30 seconds. You either know it, or might be tempted to Google more information. Or completely ignore it. I'm not in marketing.
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Drunkalilly
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PostSubject: Re: If...   Wed 17 Jan 2018 - 22:25

Balladeer wrote:
This is probably fair...  My idea just sprang into my head fully-formed as something that'd be entertaining to watch (once), and I had to spit it out.  Can y'all confirm that DS2 is a bit more like that, though?  That's what I seem to hear.

Dark Souls 3 is definitely more like that, and a little repetitive of older games' ideas. I feel like the team were starting to believe their own marketing there.
With 2, I just think there are some missteps with the level design that make certain sections a slog. In that game, if you kill an enemy enough times it can stop respawning, and I think they use that as a crutch in places to prop up sections where the numbers are too high.
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PostSubject: Re: If...   Wed 17 Jan 2018 - 22:53

I'd probably drive Drunka around Wells while he waves a copy of Pikmin 3 out the window shouting PIKMIN at bewildered townsfolk.
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Drunkalilly
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PostSubject: Re: If...   Wed 17 Jan 2018 - 23:11

Laughing Laughing Laughing
My favourite part was that in the end I couldn't even be bothered to film or photograph it, so it ended up being entirely for my amusement and your dismay.
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Balladeer
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PostSubject: Re: If...   Yesterday at 20:57

Drunkalilly wrote:
Balladeer wrote:
This is probably fair...  My idea just sprang into my head fully-formed as something that'd be entertaining to watch (once), and I had to spit it out.  Can y'all confirm that DS2 is a bit more like that, though?  That's what I seem to hear.

Dark Souls 3 is definitely more like that, and a little repetitive of older games' ideas. I feel like the team were starting to believe their own marketing there.
With 2, I just think there are some missteps with the level design that make certain sections a slog. In that game, if you kill an enemy enough times it can stop respawning, and I think they use that as a crutch in places to prop up sections where the numbers are too high.

I see! Might save my campaign for the inevitable trilogy release then.
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The_Jaster
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PostSubject: Re: If...   Yesterday at 21:39

I doubt Switch will see a trilogy release especially when a trilogy boxset for ps4 only was announced alongside the remaster.

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