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 Spla2n: What do we ink?

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Balladeer
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PostSubject: Re: Spla2n: What do we ink?   Thu 6 Jul 2017 - 21:01

Where's the arctic roll option? Also yep I like Marina's design. Pearl... less so. Meh
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PostSubject: Re: Spla2n: What do we ink?   Thu 6 Jul 2017 - 22:00

There are a lot of improvements, to be sure, and Marina and Pearl seem to be fine replacements for Callie and Marie (I did get fed up with seeing them at the start of every sesh, so I'm holding out hope the newbies don't follow suit). I did think that the Direct was talking to fans of the previous game more than people who needed persuading, but it was good fun nonetheless.
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PostSubject: Re: Spla2n: What do we ink?   Thu 6 Jul 2017 - 22:01

One thing I don't like at all, though: Salmon Run apparently being limited to certain times. That seems like a very Nintendo decision, in a bad way.
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PostSubject: Re: Spla2n: What do we ink?   Thu 6 Jul 2017 - 22:11

Balladeer wrote:
One thing I don't like at all, though: Salmon Run apparently being limited to certain times.  That seems like a very Nintendo decision, in a bad way.

It is odd but I think they've done that because you get exclusive gear from playing it so it's a balance thing so folk don't go & run riot in turf war because all they've played is Salmon run for X amount of time. This way everyone gets a fair crack at getting the gear at the same time & it doesn't split the player base between all the different modes.
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PostSubject: Re: Spla2n: What do we ink?   Thu 6 Jul 2017 - 22:12

Balladeer wrote:
One thing I don't like at all, though: Salmon Run apparently being limited to certain times.  That seems like a very Nintendo decision, in a bad way.

Agreed with that. I can understand cycling through different maps, but a whole mode being blocked off through time constraints is a bit sad. Aww!
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PostSubject: Re: Spla2n: What do we ink?   Thu 6 Jul 2017 - 22:20

The_Jaster wrote:
It is odd but I think they've done that because you get exclusive gear from playing it so it's a balance thing so folk don't go & run riot in turf war because all they've played is Salmon run for X amount of time. This way everyone gets a fair crack at getting the gear at the same time & it doesn't split the player base between all the different modes.

I'd rather be able to play Salmon Run for fun without getting gear though, if that's the reasoning.  'Friendlies' if you will.  Also, what about those who can't make the time slots?  I just think it's an indefensible idea all round as it's currently laid out.
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PostSubject: Re: Spla2n: What do we ink?   Thu 6 Jul 2017 - 22:26

Treesmurf wrote:
I cant believe not everyone is getting this, super hyped to dive back in to Splatoon.

I'm getting this, but I'm not very hyped at all about it. I thought Splatoon was good, and that's about it. I enjoyed playing it, but it never really hooked me, or left me wanting more. I'm going in with expectations that Splatoon 2 will be better, but to be honest I'd sort of forgotten that it was coming out until a few days ago. I'm already looking towards what's next.

I was going to watch that Direct presentation after work, but I couldn't muster the enthusiasm...I suppose that says a lot in itself about how eager I am to dive back into Splatoon.
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PostSubject: Re: Spla2n: What do we ink?   Thu 6 Jul 2017 - 22:32

Like I said it isn't ideal & there are probably other reasons for it but it just doesn't bother me as it does others, the time slots seemed like it lasted for a few days at least as well.
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PostSubject: Re: Spla2n: What do we ink?   Thu 13 Jul 2017 - 23:08

I have downloaded the splatfest demo, chosen a side and completed the tutorial so I can dive right into the action as soon as it begins. I'm getting very excited!! Applause Applause
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PostSubject: Re: Spla2n: What do we ink?   Sat 15 Jul 2017 - 7:43

Have massive Spla2n-y fun, y'all! *is not bitter, like ice cream, but unlike some cakes*
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PostSubject: Re: Spla2n: What do we ink?   Sat 15 Jul 2017 - 13:12

5pm is kick off
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PostSubject: Re: Spla2n: What do we ink?   Sun 16 Jul 2017 - 11:50

I thoroughly enjoyed walking around Inkopolis in the week. I hope you all had a wonderful time in the Splatfest.
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PostSubject: Re: Spla2n: What do we ink?   Sun 16 Jul 2017 - 16:05

I enjoyed what I played of this - I think I'll be hopping on board now! Grin
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PostSubject: Re: Spla2n: What do we ink?   Sun 16 Jul 2017 - 17:27

Nice! That's what I like to hear. Thumbs Up!

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PostSubject: Re: Spla2n: What do we ink?   Mon 17 Jul 2017 - 10:51

Yass Jay!
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PostSubject: Re: Spla2n: What do we ink?   Mon 17 Jul 2017 - 20:48

I've put my preorder in as well, although due to me losing my debit card like a muppet I don't know if it'll actually go through... No Cost 50 squid and everything!
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PostSubject: Re: Spla2n: What do we ink?   Mon 17 Jul 2017 - 22:52

That's reminded me to put my preorder in as well, also might get a bit of flak for this but compared to Pearl & Marina those designs for Callie & Marie look really bland.
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PostSubject: Re: Spla2n: What do we ink?   Tue 18 Jul 2017 - 20:49

Second generation syndrome innit?  They always have more features.  That's why later rounds of Pokémon got compared unfavourably to Digimon, as opposed to being (e.g.) a red and white ball with eyes. Still not mad keen on Pearl's design though.
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PostSubject: Re: Spla2n: What do we ink?   Tue 18 Jul 2017 - 22:30

Aye that's true, I don't mind Pearl that much even if she does have a brat-ish face.

----

After reading the Nintendo life review I am so ready for this game, things like ARMS, Mighty Gunvolt Burst & Lego City Undercover have been fun distractions recently but none have truly grabbed me & made me want to play nothing but that for days on end.

This all changes with Splatoon 2. Bounce Bounce Bounce Bounce
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PostSubject: Re: Spla2n: What do we ink?   Wed 19 Jul 2017 - 11:31

Balladeer wrote:
Second generation syndrome innit?  They always have more features.  That's why later rounds of Pokémon got compared unfavourably to Digimon, as opposed to being (e.g.) a red and white ball with eyes.  Still not mad keen on Pearl's design though.

It's funny that you bring up the second generation. They tend to get a free pass, even from people who dislike later Pokémon, and there's actually a good reason for that: much of the second generation was designed simultaneously with the first, and cut due to time/ memory constraints. This is why they're so stylistically similar to the first generation in a way many later ones don't replicate.
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PostSubject: Re: Spla2n: What do we ink?   Wed 19 Jul 2017 - 14:45

I've put my pre order in yesterday as I get a free magnet!! That and I did like the original so I'm up for more inking.
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PostSubject: Re: Spla2n: What do we ink?   Thu 20 Jul 2017 - 18:32

So my copy arrived earlier today and I've beat the first single player area & got my character to level 4 online (so I can buy weapons and fresh clothes) & it's so far so good. Thumbs Up! One little thing I found a bit odd though is League battle (Ranked mode for squads) is locked off until you get at least a B- rank in solo play when all the other unlocks are tied to just leveling up.

NINTENDO! DAMN YOU!
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PostSubject: Re: Spla2n: What do we ink?   Thu 20 Jul 2017 - 18:54

Drunkalilly wrote:
It's funny that you bring up the second generation. They tend to get a free pass, even from people who dislike later Pokémon, and there's actually a good reason for that: much of the second generation was designed simultaneously with the first, and cut due to time/ memory constraints. This is why they're so stylistically similar to the first generation in a way many later ones don't replicate.

Huh. You learn something new every day. (Although of course Ho-Oh made a very early appearance in the anime.) Anyway, it's fair to say I picked a bad example with Pokémon's second generation, but it definitely started to shine through (if that's the term) in the third and onwards.
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PostSubject: Re: Spla2n: What do we ink?   Fri 21 Jul 2017 - 22:05

DoPo, possibly because I'm the only one on here at the moment because I'm terrible at this and needed a break after four straight losses (after an initial win).  I really struggle to get my head around twin-stick systems, I can't aim, and I keep falling into the Moray Towers water.  I feel I would be much happier with a roller but I can't buy a roller unless I've lost another five or so games with the pea-shooter.  The same goes for customising my Inkling or playing the multiplayer mode I want to play.

There's a strong 'git gud' argument here, I know.  But losing continually is dispiriting as all hell and removes my desire to 'git gud'.  Especially when it feels like I'm letting a team down with my slow learning curve.  I always hated playing team sports at school for much the same reason.

Rant/dismay over.  The one-player mode looks like it might be fun though... and it shows that my online works for when better games (read: games I'm better at) come along.
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PostSubject: Re: Spla2n: What do we ink?   Fri 21 Jul 2017 - 22:24

You might try adjusting your controller sensitivity in the options.

On both test fires I had to spend quite some time adjusting the sensitivity options. I settled for the lowest possible motion control settings, trying to get it to behave like BOTW does with bows - a nice little after touch but the bulk of the aiming done with the stick. I know crumpy turns off the motion controls, while jas has then much higher than me so it's probably a case for experimenting until things feel right.

Once I got comfortable with the controls everything started to click but there was a bit of a bump in the road and I started both tests with a string of losses.
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