Subject: Gurumin 3D: A Monstrous Adventure Wed 26 Oct 2016 - 11:23
Out this Thursday with little fanfare (thanks NoE!)
Put simply: Gurumin is a bit like a Zelda-lite with a bunch of dungeons to work your way through, but with a much larger emphasis on platforming and action, and as you'd expect less puzzle solving and more linearity.
I enjoyed it when I played it on PSP earlier this year, and judging from the game's Miiverse community the 3D effect is rather good.
Posts : 8477 Points : 7574 Join date : 2013-01-15 Age : 36 Location : North Midlands, England
Subject: Re: Gurumin 3D: A Monstrous Adventure Wed 26 Oct 2016 - 11:31
I might pick this up if research indicates that it'll be a lightweight distraction from the heavy Dragon Quest VII. To be honest, though, I should be working on clearing the decks a bit instead. Gurumin may have to wait a guruminute or two...
Subject: Re: Gurumin 3D: A Monstrous Adventure Fri 28 Oct 2016 - 10:15
No physical release is planned. It's published by Mastiff, who have no European offices or publishing partners, and it's strictly digital-only for now.
I do remember them mentioning that a boxed version could come if there's demand for it or if the digital release does well, though.
I picked it up last night and played it for 15 minutes, it's a solid port. The 3D is rather nice, though it's a shame that like some other 3DS games the interface and speech bubbles are drawn only at the foreground, rather than "inside" the screen next to what you're looking at.
Posts : 2325 Points : 2342 Join date : 2013-01-15 Age : 34 Location : Meeeeelton Keeeeeynes
Subject: Re: Gurumin 3D: A Monstrous Adventure Fri 28 Oct 2016 - 23:02
I think I'm gonna get me this soon. It seems like it's been a while since there was an adventure that can be described as "just a bit of fun"; everything else I've played this year has been post-apocalypse.
Subject: Re: Gurumin 3D: A Monstrous Adventure Sun 30 Oct 2016 - 16:14
The framerate seems to hold up well most of the time at least, but I have noticed some stutter here and there.
3D isn't as good as I'd hoped. Looks superb in cutscenes and in small rooms (like shops) but in actual levels it's a bit flat. Doesn't help that the lock on circle is in the foreground like the rest of the interface.
There's news as far as a physical release goes: Mastiff hinted that if as many people buy the game as have watched the trailer (60,000) they'll do one. But they also posted this: https://twitter.com/Gurumin3D/status/791805641836732416
Posts : 498 Points : 498 Join date : 2015-05-06 Age : 25 Location : Reading, UK
Subject: Re: Gurumin 3D: A Monstrous Adventure Sun 30 Oct 2016 - 20:49
I would absolutely be all over an amiibo
Put in just over 6 hours since getting this Thursday night (mostly today thanks to rail strikes giving me a 4 hour journey home). The port is solid and it performs seemingly just as good as the PSP game, with the only real noticeable performance issue being the music stutter on loading screens. The 3DS touch screen may as well not exist with the four shortcuts that are there being pretty useless - even text input is on the top screen with d-pad input. It isn't too much bother though, as nice as some properly implemented touch screen menu would have been (especially for changing hats and weapon element) the game is still perfectly playable as it was.
But yes, I'm loving having Gurumin back in my life. I've also realised that with Link's Awakening, Gurumin and Monster Hunter Generations my 3DS is basically the perfect console for me