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 Gurumin 3D: A Monstrous Adventure

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fronkhead
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PostSubject: Gurumin 3D: A Monstrous Adventure    Wed 26 Oct 2016 - 11:23

Out this Thursday with little fanfare (thanks NoE!)



Put simply: Gurumin is a bit like a Zelda-lite with a bunch of dungeons to work your way through, but with a much larger emphasis on platforming and action, and as you'd expect less puzzle solving and more linearity.

I enjoyed it when I played it on PSP earlier this year, and judging from the game's Miiverse community the 3D effect is rather good.

Oh and the soundtrack is often excellent.

https://www.youtube.com/watch?v=WrJFBmxHXuY&list=PLzFTGYa_evXiaNTcPSfBgbzTBTa2RsWzd&index=15

Anyone interested?


Last edited by fronkhead on Wed 26 Oct 2016 - 11:26; edited 1 time in total
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Balladeer
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PostSubject: Re: Gurumin 3D: A Monstrous Adventure    Wed 26 Oct 2016 - 11:24

YES. Zelda-like, well-received, vague yokai theme, cute-looking. This is drilling right up my alley.

Er.
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ZeroJones
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PostSubject: Re: Gurumin 3D: A Monstrous Adventure    Wed 26 Oct 2016 - 11:31

I might pick this up if research indicates that it'll be a lightweight distraction from the heavy Dragon Quest VII. To be honest, though, I should be working on clearing the decks a bit instead. Gurumin may have to wait a guruminute or two...
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PostSubject: Re: Gurumin 3D: A Monstrous Adventure    Wed 26 Oct 2016 - 18:59

Well I'm gonna be hearing that song in my sleep from now on I think. DAMN YOU!

Looks good though, playing Zelda recently has got me in the mood for, well more Zelda but this could work.
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Athrun888
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PostSubject: Re: Gurumin 3D: A Monstrous Adventure    Thu 27 Oct 2016 - 6:51

More Falcom? Yes please!
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PostSubject: Re: Gurumin 3D: A Monstrous Adventure    Thu 27 Oct 2016 - 9:10

Should be out at 2pm today. I'm tempted to pick it up this evening -- everything else on 3DS right now isn't piquing my interest...
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PostSubject: Re: Gurumin 3D: A Monstrous Adventure    Thu 27 Oct 2016 - 9:25

I can see myself picking that up after Dragon Quest/on the cheap. Will have to see how much it is.
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PostSubject: Re: Gurumin 3D: A Monstrous Adventure    Thu 27 Oct 2016 - 9:29

fronkhead wrote:
Should be out at 2pm today. I'm tempted to pick it up this evening -- everything else on 3DS right now isn't piquing my interest...

RHYTHM PARADISE RHYTHM PARADISE RHYTHM PARADISE oh I forgot you've already played it. Sad
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OrangeRakoon
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PostSubject: Re: Gurumin 3D: A Monstrous Adventure    Thu 27 Oct 2016 - 10:58

What time do things become buyable on the eshop? It's still "coming soon" Sad
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PostSubject: Re: Gurumin 3D: A Monstrous Adventure    Thu 27 Oct 2016 - 11:24

2pm.

And yeah, pity I've already exhausted both Rhythm Paradise and Picross 3D 2 already ;(
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PostSubject: Re: Gurumin 3D: A Monstrous Adventure    Thu 27 Oct 2016 - 11:26

fronkhead wrote:
Picross 3D 2

Hang on - is this out!? Or just in Japan?
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PostSubject: Re: Gurumin 3D: A Monstrous Adventure    Thu 27 Oct 2016 - 11:27

2nd December over here!
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PostSubject: Re: Gurumin 3D: A Monstrous Adventure    Thu 27 Oct 2016 - 11:27

Balladeer wrote:
fronkhead wrote:
Picross 3D 2

Hang on - is this out!?  Or just in Japan?

I think it's up for pre-order now. Out in November here, North America got it after the Direct on the eShop, Japanese release was last year...August I think.

Fun fact: It was Shu Takumi's favourite game of 2015.
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PostSubject: Re: Gurumin 3D: A Monstrous Adventure    Thu 27 Oct 2016 - 11:40

Is it coming out as a retail release? If so, I know what I'm asking for for Christmas! Love
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PostSubject: Re: Gurumin 3D: A Monstrous Adventure    Thu 27 Oct 2016 - 11:56

Me too! *nods thymely*
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PostSubject: Re: Gurumin 3D: A Monstrous Adventure    Thu 27 Oct 2016 - 12:03

Nintendo Store makes it look like it does
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PostSubject: Re: Gurumin 3D: A Monstrous Adventure    Thu 27 Oct 2016 - 16:20

Balladeer wrote:
Is it coming out as a retail release?  If so, I know what I'm asking for for Christmas! Love

We will have to wait and see for Decembers list of games.
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PostSubject: Re: Gurumin 3D: A Monstrous Adventure    Fri 28 Oct 2016 - 10:15

No physical release is planned. It's published by Mastiff, who have no European offices or publishing partners, and it's strictly digital-only for now.

I do remember them mentioning that a boxed version could come if there's demand for it or if the digital release does well, though.

I picked it up last night and played it for 15 minutes, it's a solid port. The 3D is rather nice, though it's a shame that like some other 3DS games the interface and speech bubbles are drawn only at the foreground, rather than "inside" the screen next to what you're looking at.
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PostSubject: Re: Gurumin 3D: A Monstrous Adventure    Fri 28 Oct 2016 - 23:02

I think I'm gonna get me this soon. It seems like it's been a while since there was an adventure that can be described as "just a bit of fun"; everything else I've played this year has been post-apocalypse.
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PostSubject: Re: Gurumin 3D: A Monstrous Adventure    Sat 29 Oct 2016 - 11:32

Slow starter innit?  And a fair bit of really obvious clipping.  Also, turn the 3D down in cut-scenes or the frame rate does the equivalent of a fresher with a pint.

Still, it's cute, the "opening" cut-scene's a banger, and I laughed at the paedophilia joke.  Er.

I just hope the monster girl turns out to be evil later, and I can drill her head in. That voice.
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PostSubject: Re: Gurumin 3D: A Monstrous Adventure    Sun 30 Oct 2016 - 16:14

The framerate seems to hold up well most of the time at least, but I have noticed some stutter here and there.

3D isn't as good as I'd hoped. Looks superb in cutscenes and in small rooms (like shops) but in actual levels it's a bit flat. Doesn't help that the lock on circle is in the foreground like the rest of the interface.

There's news as far as a physical release goes: Mastiff hinted that if as many people buy the game as have watched the trailer (60,000) they'll do one. But they also posted this: https://twitter.com/Gurumin3D/status/791805641836732416

Amiibo?
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PostSubject: Re: Gurumin 3D: A Monstrous Adventure    Sun 30 Oct 2016 - 18:49

I think me and Balla were talking that Picross game getting a retail release but if Gurumin does as well that be great,
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PostSubject: Re: Gurumin 3D: A Monstrous Adventure    Sun 30 Oct 2016 - 20:49

I would absolutely be all over an amiibo

Put in just over 6 hours since getting this Thursday night (mostly today thanks to rail strikes giving me a 4 hour journey home). The port is solid and it performs seemingly just as good as the PSP game, with the only real noticeable performance issue being the music stutter on loading screens. The 3DS touch screen may as well not exist with the four shortcuts that are there being pretty useless - even text input is on the top screen with d-pad input. It isn't too much bother though, as nice as some properly implemented touch screen menu would have been (especially for changing hats and weapon element) the game is still perfectly playable as it was.

But yes, I'm loving having Gurumin back in my life. I've also realised that with Link's Awakening, Gurumin and Monster Hunter Generations my 3DS is basically the perfect console for me Razz
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PostSubject: Re: Gurumin 3D: A Monstrous Adventure    Mon 31 Oct 2016 - 23:24

Going to shill my review of this Razz

http://www.screengurus.com/2016/10/31/gurumin-3d-review-2016/
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PostSubject: Re: Gurumin 3D: A Monstrous Adventure    Sun 6 Nov 2016 - 21:55

I need to play more of this, I got distracted by decade-old games on my DS. Sonic Rush is great!

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