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 1, 2, Switch - Mad Dog McWii

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ZeroJones
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PostSubject: Re: 1, 2, Switch - Mad Dog McWii   Sun 19 Feb 2017 - 17:32

I think I'll get this but not immediately. I might have said this before but it looks like the exact right game you need to play with family and friends to demonstrate what the Switch is and can do.
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Drunkalilly
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PostSubject: Re: 1, 2, Switch - Mad Dog McWii   Sun 19 Feb 2017 - 17:43

I'm excited to bust it out with family, like you say, as well as parties and work and with friends and in the club.
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PostSubject: Re: 1, 2, Switch - Mad Dog McWii   Sun 19 Feb 2017 - 18:18

Girlfriend is going to be subjected to basically everything. We're making hazy plans for a trip to Edinburgh the week after this blighter launches: we may collect some odd stares on the train. Shocked
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PostSubject: Re: 1, 2, Switch - Mad Dog McWii   Sat 4 Mar 2017 - 19:39

Had a good go on this last night! As a night's amusement for the family, it was a good show. I can definitely foresee some brilliant sessions on this among large groups of friends, in a party atmosphere and with the alcohol flowing. That said, for a couple of gamers wanting a deep multiplayer experience, this is a far cry from even a Wii Sports. Games tend to be either too basic, or guilty of some Just Dance style vague mechanics.

As a showcase of the Joy-con and their versatility, it was brilliant. They're super accurate- as much or more as Wii Motion plus, with far less synching needed. The HD rumble really did work, particularly in the ball counting thing.

A couple of accidents: despite repeated calls from both my dad and the game to not stand too close, my mum and sister edged closer and closer during sword fighting until it ended in tears. At another point, I answered an imaginary phone with such excitement and vigour I launched my con over my shoulder and over the back of the couch behind me. The wrist straps are recommended for a reason, though they're tricky to remove.

One amusing note: the first game it loaded up was the quick draw one. My brother immediately ran upstairs and returned with some cowboy hats. We played a round, then on the second round the game said: If you have any cowboy hats, put them on while you play.

Overall, I'm pretty happy with the purchase. It helped me appreciate what the Switch could do that I didn't have before, and it provided a fun night and will do again. It's slick, entertaining, and full of little Nintendo touches, avoiding feeling like shovelware. On the other hand, only time will tell if this is something people will want to play time and again of if it will get used once with each group of friends then lose its appeal. I'd categorise it more like a novelty board game or a Twister than a traditional videogame. The fact that I can just open the kick stand and slide off the 'Cons makes that make sense more than it would on a traditional home console.

Watch this space!
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PostSubject: Re: 1, 2, Switch - Mad Dog McWii   Sat 4 Mar 2017 - 20:44

Buska wrote:
A couple of accidents: despite repeated calls from both my dad and the game to not stand too close, my mum and sister edged closer and closer during sword fighting until it ended in tears. At another point, I answered an imaginary phone with such excitement and vigour I launched my con over my shoulder and over the back of the couch behind me. The wrist straps are recommended for a reason, though they're tricky to remove.

That part in bold just made me laugh so much. Laughing (Hopfully yer joy-con isn't too scuffed)
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PostSubject: Re: 1, 2, Switch - Mad Dog McWii   Sun 5 Mar 2017 - 11:39

That's good to hear. Thumbs Up! At this stage a cute fun novelty is what I'm after. Looking forward to giving it a go some time this week!
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PostSubject: Re: 1, 2, Switch - Mad Dog McWii   Sun 5 Mar 2017 - 18:33

Sorry for the DoPo (he says for about the fifth time in four days): had a first go, and this is definitely not one for introverts. All the staring into people's eyes and wiggling around. This is a top Drunka game: to be played after alcohol if possible, with a bunch of mates who have shed their inhibitions. Clubbing for gamers.
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PostSubject: Re: 1, 2, Switch - Mad Dog McWii   Sun 5 Mar 2017 - 19:49

The man ain't wrong.
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PostSubject: Re: 1, 2, Switch - Mad Dog McWii   Sun 5 Mar 2017 - 21:11

Also, who the heck decided that the utter twerps demonstrating every game were more loveable than, say, Miis? Or characters with an actual art style? It made me cringe just to look at them.
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PostSubject: Re: 1, 2, Switch - Mad Dog McWii   Sun 5 Mar 2017 - 21:33

Haha! My family and I quite enjoyed their performances. I think they went with videos of players to make it feel less like a videogame and highlight the whole don't look at the screen/play it at a party thing.
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PostSubject: Re: 1, 2, Switch - Mad Dog McWii   Sun 5 Mar 2017 - 21:34

Also: one of them is the spitting image of Henry Cavill, albeit skinnier.
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PostSubject: Re: 1, 2, Switch - Mad Dog McWii   Sun 12 Mar 2017 - 1:02

Picked this up today as flatmates had some guests around and I thought this would go down well. I'm probably going to ebay it in a few weeks because it's only worth a few sessions, but those sessions are good fun.

The games which were focused on the haptic feedback or user reactions went down well, the dance like a tit ones less so. Either way I appreciate the joycons even more now, clever little things those. They're certainly the most versatile controller/s to date and the more I use them the happier I am with them in any configuration. A set of two is expensive though so I wasn't so keen on playing this game with booze in case of any mishaps.


I was more keen on trying to come up with some lore for a few of the games. I decided the telephone game is set in a near future where jobs are in such short supply office workers are employed two per telephone and have to fight over who gets the call and therefore the commission.
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PostSubject: Re: 1, 2, Switch - Mad Dog McWii   Sun 12 Mar 2017 - 2:43

muss wrote:
I was more keen on trying to come up with some lore for a few of the games. I decided the telephone game is set in a near future where jobs are in such short supply office workers are employed two per telephone and have to fight over who gets the call and therefore the commission.

Or it's the Reco scene from Boiler room.

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