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 ARMS - Armsfulls of Joy

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JayMoyles
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PostSubject: Re: ARMS - Armsfulls of Joy   Mon 3 Jul 2017 - 19:44

Oh no, Ribbon Girl's whole thing is being tricky to catch in the air. My favourite thing to do with her is to try and bait out a punch by mixing up my jumps and air dodges, then once a blow has been sent my way, if you hold down jump she'll divebomb back to earth with charged fists to counter. Grin
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Drunkalilly
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PostSubject: Re: ARMS - Armsfulls of Joy   Mon 3 Jul 2017 - 20:10

I hate playing a grounded game. That's why Min Min and Ribbon Girl are the best for me, lots of aerial manoeuvrability.
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JayMoyles
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PostSubject: Re: ARMS - Armsfulls of Joy   Mon 3 Jul 2017 - 20:46

Twintelle's good for air fighting too. I'm with you there though. Those characters can get away with jumping around, which is a free punish on any other character.
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Drunkalilly
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PostSubject: Re: ARMS - Armsfulls of Joy   Mon 3 Jul 2017 - 20:52

Twintelle too ,yeah, though her jump is a little different and more deliberate.
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JayMoyles
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PostSubject: Re: ARMS - Armsfulls of Joy   Mon 3 Jul 2017 - 20:56

The fact she can slow down time and then dash in mid-air whilst charging up her punches that makes her a formidable air fighter, I reckon.
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The_Jaster
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PostSubject: Re: ARMS - Armsfulls of Joy   Tue 4 Jul 2017 - 1:07

Even though it isn't immediately obvious or easy to do you can also play a good air game with Mechanica, the fact she can't be flinch like master mummy also helps.
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PostSubject: Re: ARMS - Armsfulls of Joy   Wed 5 Jul 2017 - 20:23

Did the trade in, as Mas said, it was too good to turn down when I'm making a profit from it but I'll definitely return to it some time. Was even starting to feel like I'd developed a few Master Mummy tactics when I last played it, if I could master him then that'd be an achievement.
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Drunkalilly
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PostSubject: Re: ARMS - Armsfulls of Joy   Wed 5 Jul 2017 - 20:56

Been bashing through level 5 as Min Min. A couple of characters were sore points, but I was perfecting others, so my time in ranked play has definitely helped.
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ZeroJones
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PostSubject: Re: ARMS - Armsfulls of Joy   Tue 18 Jul 2017 - 13:51

This morning I checked that the ARMS DLC had downloaded whilst I was on holiday; it had. Whipped through a Level 1 GP with Twintelle, and she's fun to use. Thumbs Up! Also noted that you can get a Perfect by getting hit but regaining energy later, and I'm slightly bothered by that. I got hit (largely because I wasn't playing attentively enough) - shouldn't that get a different rating from a 'pure' perfect?
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Muss
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PostSubject: Re: ARMS - Armsfulls of Joy   Tue 18 Jul 2017 - 16:07

I wonder if it has a more forgiving perfect system because you can take damage while blocking? It might be plausible for some of the nimbler characters to dodge enemy specials, but I think the slower characters will have to block those, inevitably causing some chip damage. Street Fighter has chip damage too but there are (I think) more tools for players to parry/evade/I-frame through an ultra move, even if you're Zangief. Having the health packs - or Master Mummy regen ability - overlooked in perfects might just be throwing the bruisers a bone.

edit: that said, should you ever get around to playing in ranked, there are actually zero items drops in that mode so therein lies the traditional perfect (unless you are Master Mummy).
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ZeroJones
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PostSubject: Re: ARMS - Armsfulls of Joy   Tue 18 Jul 2017 - 16:59

I have no problem with their being two definitions of 'perfect' in the game: taking damage and then sitting long enough in a healing zone, protecting it and your position in it, is an entirely different but powerful and useful skill. It just slighy rankles me that the game doesn't seem to recognise that and treat them differently accordingly. In the list of issues I have with the game ARMS, it is so slight it's nearly insignificant.
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