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 ARMS - Armsfulls of Joy

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JayMoyles
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PostSubject: Re: ARMS - Armsfulls of Joy   Mon 3 Jul 2017 - 19:44

Oh no, Ribbon Girl's whole thing is being tricky to catch in the air. My favourite thing to do with her is to try and bait out a punch by mixing up my jumps and air dodges, then once a blow has been sent my way, if you hold down jump she'll divebomb back to earth with charged fists to counter. Grin
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Drunkalilly
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PostSubject: Re: ARMS - Armsfulls of Joy   Mon 3 Jul 2017 - 20:10

I hate playing a grounded game. That's why Min Min and Ribbon Girl are the best for me, lots of aerial manoeuvrability.
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JayMoyles
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PostSubject: Re: ARMS - Armsfulls of Joy   Mon 3 Jul 2017 - 20:46

Twintelle's good for air fighting too. I'm with you there though. Those characters can get away with jumping around, which is a free punish on any other character.
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Drunkalilly
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PostSubject: Re: ARMS - Armsfulls of Joy   Mon 3 Jul 2017 - 20:52

Twintelle too ,yeah, though her jump is a little different and more deliberate.
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JayMoyles
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PostSubject: Re: ARMS - Armsfulls of Joy   Mon 3 Jul 2017 - 20:56

The fact she can slow down time and then dash in mid-air whilst charging up her punches that makes her a formidable air fighter, I reckon.
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The_Jaster
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PostSubject: Re: ARMS - Armsfulls of Joy   Tue 4 Jul 2017 - 1:07

Even though it isn't immediately obvious or easy to do you can also play a good air game with Mechanica, the fact she can't be flinch like master mummy also helps.
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PostSubject: Re: ARMS - Armsfulls of Joy   Wed 5 Jul 2017 - 20:23

Did the trade in, as Mas said, it was too good to turn down when I'm making a profit from it but I'll definitely return to it some time. Was even starting to feel like I'd developed a few Master Mummy tactics when I last played it, if I could master him then that'd be an achievement.
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Drunkalilly
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PostSubject: Re: ARMS - Armsfulls of Joy   Wed 5 Jul 2017 - 20:56

Been bashing through level 5 as Min Min. A couple of characters were sore points, but I was perfecting others, so my time in ranked play has definitely helped.
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ZeroJones
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PostSubject: Re: ARMS - Armsfulls of Joy   Tue 18 Jul 2017 - 13:51

This morning I checked that the ARMS DLC had downloaded whilst I was on holiday; it had. Whipped through a Level 1 GP with Twintelle, and she's fun to use. Thumbs Up! Also noted that you can get a Perfect by getting hit but regaining energy later, and I'm slightly bothered by that. I got hit (largely because I wasn't playing attentively enough) - shouldn't that get a different rating from a 'pure' perfect?
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PostSubject: Re: ARMS - Armsfulls of Joy   Tue 18 Jul 2017 - 16:07

I wonder if it has a more forgiving perfect system because you can take damage while blocking? It might be plausible for some of the nimbler characters to dodge enemy specials, but I think the slower characters will have to block those, inevitably causing some chip damage. Street Fighter has chip damage too but there are (I think) more tools for players to parry/evade/I-frame through an ultra move, even if you're Zangief. Having the health packs - or Master Mummy regen ability - overlooked in perfects might just be throwing the bruisers a bone.

edit: that said, should you ever get around to playing in ranked, there are actually zero items drops in that mode so therein lies the traditional perfect (unless you are Master Mummy).
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PostSubject: Re: ARMS - Armsfulls of Joy   Tue 18 Jul 2017 - 16:59

I have no problem with their being two definitions of 'perfect' in the game: taking damage and then sitting long enough in a healing zone, protecting it and your position in it, is an entirely different but powerful and useful skill. It just slightly rankles me that the game doesn't seem to recognise that and treat them differently accordingly. In the list of issues I have with the game ARMS, it is so slight it's nearly insignificant.


Last edited by ZeroJones on Tue 22 Aug 2017 - 19:02; edited 1 time in total
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PostSubject: Re: ARMS - Armsfulls of Joy   Tue 22 Aug 2017 - 19:01

Version 3 update will be out in September which brings us this lovely new fighter.



I really like the look of her Nunchaku arms & how she inflates when blocking.
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PostSubject: Re: ARMS - Armsfulls of Joy   Tue 22 Aug 2017 - 19:05

Somewhat bittersweet, as ARMS is likely to be trade-in fodder around then. Aww! Hopefully I'll get a chance to play as her on her new stage, which looks like

Spoiler:
 
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PostSubject: Re: ARMS - Armsfulls of Joy   Tue 22 Aug 2017 - 21:43

I like the look of her. I might even try and learn her properly, as I'm getting pretty good with Min Min now and haven't put enough time into anyone else to be invested.
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PostSubject: Re: ARMS - Armsfulls of Joy   Fri 8 Sep 2017 - 23:36

More good news for the version 3 update is that you will now be able to customise your button layout, finally I won't have to block by clicking in the left stick. Sunny

https://twitter.com/NintendoUK/status/906066918133698560
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PostSubject: Re: ARMS - Armsfulls of Joy   Sat 9 Sep 2017 - 7:28

I feel like this is about to make ARMS a really good game, as opposed to a merely good game. Cool
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PostSubject: Re: ARMS - Armsfulls of Joy   Sat 9 Sep 2017 - 17:12

Definitely a game changer as if it works the way I think it does then blocking will be much easier & be seen more often.
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PostSubject: Re: ARMS - Armsfulls of Joy   Sun 10 Sep 2017 - 0:16

I don't think I'll touch any of the default controls - besides the block, natch - as I feel most of them work pretty well!
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ZeroJones
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PostSubject: Re: ARMS - Armsfulls of Joy   Sun 10 Sep 2017 - 7:46

It really is only the block that needs changing. It does not feel intuitive at all - although pressing a stick down never has felt intuitive, to me. Aww!
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PostSubject: Re: ARMS - Armsfulls of Joy   Sun 10 Sep 2017 - 9:42

Agreed with that. Maybe it's being Nintendonly, but I maintain that movement devices and other functions should stay separate. Too easy to accidentally run off a cliff/into a punch/what have you.
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PostSubject: Re: ARMS - Armsfulls of Joy   Sun 10 Sep 2017 - 10:12

ZeroJones wrote:
It really is only the block that needs changing. It does not feel intuitive at all - although pressing a stick down never has felt intuitive, to me. Aww!

Aye, clicking in a stick only seems to be natural if you're making a character run in a FPS/TPS but even then you're clicking once then holding a direction down which is fine. It never works for something where you might have to rely on pressing it multiple times or quickly in response to an incoming attack like in ARMS.
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PostSubject: Re: ARMS - Armsfulls of Joy   Sun 10 Sep 2017 - 20:07

I agree that block on the triggers will make more sense, but I do wonder if, at 40 hours deep, I'm past the point where I can retrain my muscle memory. I'll give it a go, especially as I plan to play quite a lot of Lola Pop and blocking is gonna be a big part of her thang.
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PostSubject: Re: ARMS - Armsfulls of Joy   Sun 10 Sep 2017 - 20:27

I found myself naturally wanting to press the L button for block anyway so I'm thinking it won't trip me up too much if at all.
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PostSubject: Re: ARMS - Armsfulls of Joy   Fri 15 Sep 2017 - 7:37

Drunka's taken Lola Pop for a spin on ARMS, according to his Twitter - anyone else? I beat the Grand Prix on 1 with her this morning and she seems OK, although I couldn't use one of her default arms well at all. That said, the one that imprints an image of Biff's head on an opponent's face is really fun. Grin
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PostSubject: Re: ARMS - Armsfulls of Joy   Fri 15 Sep 2017 - 14:03

I done a GP with her as well and I think she might be my new main, I don't even mind her shield arm since if you time it right you can get opponents to hit themselves. Thumbs Up! She has great range of movement too and seems like she can be played in a variety of ways.
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