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 ARMS - Armsfulls of Joy

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Muss
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PostSubject: Re: ARMS - Armsfulls of Joy   Sun 15 Jan 2017 - 15:29

Treesmurf wrote:
This is great, there's so much more to it than they've initially shown yet it feels like something anyone could get in to if they're willing, really impressed, the only downside is the extra cost for 2 player.

That's great, cleared up the main concern I had about it based on the Direct. Bloody Nintendo, making a new game I didn't know I wanted so badly DAMN YOU!
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PostSubject: Re: ARMS - Armsfulls of Joy   Sun 15 Jan 2017 - 15:42

EofGizmo wrote:
Bloomy Scrumpler may well be ARMS persona from now on..... Imagine if this game had Create A Character?!?!?!?

Aw don't do this to me Eof, I'll be really disappointed! I remember when people kept theorising track creators for MK8 DLC, and then there wasn't one, and I kept thinking about how there should have been... (Still nothing in MK8D Ninty, just saying.)
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PostSubject: Re: ARMS - Armsfulls of Joy   Sun 15 Jan 2017 - 17:36

I'm already sold, as it looks so deliriously Nintendo-y that I couldn't be anything else. Besides, I'm claiming that I sort of called it when I mentioned Punch-Out!! Switch in a Facebook Messenger conversation the night before The Presentation. Grin Go Go Gadget Purchase! Tongue

Little Mac a secret character. Wink
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PostSubject: Re: ARMS - Armsfulls of Joy   Sun 15 Jan 2017 - 18:26

Each character has their own attributes and choice of fists so I'm gonna guess no to the create-a-character. If Little Mac isn't in it I'll eat my hat.

It was probably me just being bad but I will say the special flurry you can do feels very over powered, the demo guys assured me it was easy to dodge however and it was just me. Speaking of the demo guys, they were genuinely getting very competitive with each other on this, suggesting Nintendo were right about its potential to be "hardcore".
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Balladeer
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PostSubject: Re: ARMS - Armsfulls of Joy   Sun 15 Jan 2017 - 18:59

Little Mac will surely need some edits to his arms first? Those biceps don't look very springy...

Also I feel that if that's the case (and I'm glad it seems to be), Nintendo need to market that side as well. ARMS had a faintly confused, Wii U-esque message to it in the trailer, if not in the Treehouse (didn't watch), where I couldn't tell if it was casual-based or core-aimed/armed.
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PostSubject: Re: ARMS - Armsfulls of Joy   Sun 15 Jan 2017 - 19:27

The_Jaster wrote:
masofdas wrote:
The_Jaster wrote:
Yup, the stream has also sold me on this - look like great fun & motions controls aren't the only option as well which is nice for folk who don't like that way of playing.

I saw you tweet this info and I'm even more excited now about it knowing it will have normal control scheme.

I'll still be giving the motion contols a go as it doesnt seem like your movements need to be excessive for it work, if it does become tiring having the other controls to fall back on is good.

It reminds me of Boxing in Wii Sports, although your Miis didn't have stretchy arms, natch.
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masofdas
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PostSubject: Re: ARMS - Armsfulls of Joy   Sun 15 Jan 2017 - 20:21

Balladeer wrote:
Little Mac will surely need some edits to his arms first?  Those biceps don't look very springy...

Also I feel that if that's the case (and I'm glad it seems to be), Nintendo need to market that side as well.  ARMS had a faintly confused, Wii U-esque message to it in the trailer, if not in the Treehouse (didn't watch), where I couldn't tell if it was casual-based or core-aimed/armed.

I've seen Miss Rodgers on twitter saying they should copy blizzard on how they marketed Overwatch and show off each character in their own videos etc
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PostSubject: Re: ARMS - Armsfulls of Joy   Sun 15 Jan 2017 - 21:34

I think I'm the only person on Earth who's actually gutted it isn't all motion controls. I was an inexplicable savant at Wii Sports Boxing and I thought I'd finally found my calling. . .
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Muss
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PostSubject: Re: ARMS - Armsfulls of Joy   Sun 15 Jan 2017 - 21:40

Drunkalilly wrote:
I think I'm the only person on Earth who's actually gutted it isn't all motion controls. I was an inexplicable savant at Wii Sports Boxing and I thought I'd finally found my calling. . .

Nintendo monitored your wii and decided this was the only way they could balance the game.
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PostSubject: Re: ARMS - Armsfulls of Joy   Mon 23 Jan 2017 - 23:50

I don't think I'd play without motion controls, the control scheme lends really well to motion control (without being too over the top) that I can't see translating over to the traditional controls as well. Control.
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