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 ARMS - Armsfulls of Joy

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Muss
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PostSubject: Re: ARMS - Armsfulls of Joy   Sat 20 May 2017 - 16:25

That's plenty enough characters for the test punch I'd have thought, really looking forward to this now.
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Balladeer
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PostSubject: Re: ARMS - Armsfulls of Joy   Sat 20 May 2017 - 16:34

Oh no!  Who will all the mentally twelve-year-olds lust after now?  #boycottNintendo #Nintendoarebad #censorship
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The_Jaster
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PostSubject: Re: ARMS - Armsfulls of Joy   Sat 20 May 2017 - 16:39

Speaking of which did anyone see this on twitter? Thought it was quite funny. (Balla, do NOT scroll down & look at the replies)
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Drunkalilly
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PostSubject: Re: ARMS - Armsfulls of Joy   Sat 20 May 2017 - 17:14

Muss wrote:
Hopefully the test punch can showcase some of the customization. I'm looking forward to giving everyone a go for sure

I'm looking forward to giving some of 'em a go if you know what i mean mate wahey phwooar
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Balladeer
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PostSubject: Re: ARMS - Armsfulls of Joy   Sat 20 May 2017 - 18:12

The_Jaster wrote:
Speaking of which did anyone see this on twitter? Thought it was quite funny. (Balla, do NOT scroll down & look at the replies)

That tweet was arse. Sulk

(Did have a little chuckle at Drunka's post there, mind. So ridiculous as to be almost innocent.)
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ZeroJones
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PostSubject: Re: ARMS - Armsfulls of Joy   Sat 20 May 2017 - 18:30

All the test punches (great phrase, guys) hit before I get my Switch. Sad I'm sure all o'y'all will let me know how it is, how it is, how it is. Thumbs Up!
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PostSubject: Re: ARMS - Armsfulls of Joy   Sun 21 May 2017 - 9:30

Am I the only one who still doesn't like this? SorrySorrySorrySorry
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JayMoyles
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PostSubject: Re: ARMS - Armsfulls of Joy   Mon 22 May 2017 - 15:31

How come Jimmers? Hopefully the Testpunch (crap name for their beta, really) might settle your mind on it.
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Balladeer
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PostSubject: Re: ARMS - Armsfulls of Joy   Mon 22 May 2017 - 19:07

I disagree, I think it's a wonderfully stupid name. I love it. Might be my favourite thing about the game thus far!
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PostSubject: Re: ARMS - Armsfulls of Joy   Mon 22 May 2017 - 19:32

You have to "motion" the punches still, right?
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The_Jaster
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PostSubject: Re: ARMS - Armsfulls of Joy   Mon 22 May 2017 - 19:44

Jimbob wrote:
You have to "motion" the punches still, right?

You also have the option for normal controls.
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PostSubject: Re: ARMS - Armsfulls of Joy   Mon 22 May 2017 - 19:44

Motion controls not required as far as I'm aware
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PostSubject: Re: ARMS - Armsfulls of Joy   Mon 22 May 2017 - 20:05

Hmmm... I'll consider watching the Direct then. Up until now, I just got a massive "Wii Boxing" vibe off it - that plus the last Direct before the Arms-specific one really put me off. If I've dodged a bullet (or punch - ha) you both have my thanks.
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Balladeer
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PostSubject: Re: ARMS - Armsfulls of Joy   Mon 22 May 2017 - 20:15

Jimbob wrote:
If I've dodged a bullet (or punch - ha)...




...seriously I wouldn't mind seeing the odd Nintendo Easter Egg in this game. They did it in Punch-Out!!! on the Wii, why not here? (Not Little Mac though, conspicuous absence of extendability.)
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JayMoyles
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PostSubject: Re: ARMS - Armsfulls of Joy   Mon 22 May 2017 - 20:44

Balladeer wrote:
I disagree, I think it's a wonderfully stupid name.  I love it.  Might be my favourite thing about the game thus far!

I mean, I liked Testfire for Splatters as that made sense and all... I saw "Sparring Session" bandied about on Twitter instead of Testpunch, which I quite liked.
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Drunkalilly
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PostSubject: Re: ARMS - Armsfulls of Joy   Mon 22 May 2017 - 21:24

The Wii Sports Boxing connection is what made me interested in the game originally, but I imagine I'll end up playing more with a pad in actuality.

Like Balla, I think "Global Testpunch" is glorious in its stupidity, and I appreciate them making it a "thing".

TESTPUNCH CHAT
I'm moving in a week or so, and my neighbour is moving at the end of this week. This means I won't have internet the weekend of the Global Testpunch! Oh no! Luckily, I have a friend who lives just over the road, has internet, and is unemployed so myself and Muss have already invited ourselves over.

  • 27/05/17 01:00 - I'll already be at Max's house as a result of Friday Night Drinking, so I'll probably make this one (albeit pissed).
  • 27/05/17 13:00 - Yep, easy, we'll make this happen. We might be playing in handheld mode while awkwardly imposing on Max and his girlfriend but THIS IS FUCKING ARMS BOYS
  • 27/05/17 19:00 - I'm having leaving drinks and a meal on Saturday evening, but who's got two arms and deliberately set the start time for 8 so he can play arms? This guy!
  • 28/05/17 01:00 - This is the only one I'm concerned I probably won't make. I'll no doubt still be getting smashed and chasing gash at this point, and seeing as I'm probably gonna make a good number of the other time slots I won't be repeating my mad dash home for the Splatooooon Testfire. Also, that was at like 4am, so I wasn't cutting my night short.
  • 28/05/17 13:00 - Of course I'll be doing this one. Of course mate. Are you even serious?
  • 28/05/17 19:00 - Got tickets to see Stewart Lee at 19:30, so might make one match or two of this one.


FUCKING ARMS THOUGH
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ZeroJones
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PostSubject: Re: ARMS - Armsfulls of Joy   Mon 22 May 2017 - 21:45

Drunkalilly wrote:
Like Balla, I think "Global Testpunch" is glorious in its stupidity, and I appreciate them making it a "thing".

That's exactly my take. Thumbs Up! We might get many a tagline from Global Tests, too. Grin
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PostSubject: Re: ARMS - Armsfulls of Joy   Tue 23 May 2017 - 17:15

Those of you who don't play Monster Hunter might not be familiar with Gaijin Hunter, but he's pretty into ARMS and I'd imagine his stuff will end up being essential viewing for players. Here he is on character abilities. GH does very informative, very well-researched stuff and basically every English-speaking Monster Hunter fan learned the intricacies of their weapons from his vids.
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masofdas
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PostSubject: Re: ARMS - Armsfulls of Joy   Tue 23 May 2017 - 17:28

I follow him on that Twitter as he talks Switch and Japanese things which I like. I could see me watching his Monster Hunter stuff if that comes to Switch.
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PostSubject: Re: ARMS - Armsfulls of Joy   Wed 24 May 2017 - 3:53

Nintendo life put up a post showing the various control schemes.

http://www.nintendolife.com/news/2017/05/gallery_check_out_five_control_schemes_for_arms

---

All of them look perfectly fine but I have to say on the pro controller/handheld/joycon grip set up I'm not too keen on grab being a press of both B & A (I'd prefer that to be set to ZL/ZR) but maybe it's something I just need to try out first.

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PostSubject: Re: ARMS - Armsfulls of Joy   Wed 24 May 2017 - 5:50

I've not looked at the controls myself but most fighting games the grab is two face buttons.
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PostSubject: Re: ARMS - Armsfulls of Joy   Wed 24 May 2017 - 18:31

masofdas wrote:
I've not looked at the controls myself but most fighting games the grab is two face buttons.

Aye they typically are but personally I've not ever been a fan of that button combination as it find it awkward to press because you have to put your thumb at a weird angle. Not holding my breath for it but some button customisation would be nice so I'd have the choice of changing it.
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PostSubject: Re: ARMS - Armsfulls of Joy   Thu 25 May 2017 - 16:30

Yeah, I think that button combo has its origins on arcade cabinets and fightsticks, where where you'd be using your fingers on big chunky buttons anyway. It's slightly less ideal on a pad (though I'm not too fussed).
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PostSubject: Re: ARMS - Armsfulls of Joy   Thu 25 May 2017 - 16:40

The grab combination worked well enough for Pokken so I can't complain. I can see the grab being a bit of a waste in the final game anyway as it's easily countered.
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PostSubject: Re: ARMS - Armsfulls of Joy   Thu 25 May 2017 - 22:25

Well I'm glad (as you guys were trying to get me to understand) that there are many non-motion-y control schemes - that's a relief. I will attempt to give this more than a cursor-esque glance.
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