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 Skyrim Switch - shock of the century

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JayMoyles
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PostSubject: Re: Skyrim Switch - shock of the century   Mon 16 Jan 2017 - 15:44

"Skyrim is a very interesting sword game. You can play as man with bow, elf with magic, lizard-man with dagger or even as cat."
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Drunkalilly
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PostSubject: Re: Skyrim Switch - shock of the century   Mon 16 Jan 2017 - 17:02

JayMoyles wrote:
"Skyrim is a very interesting sword game. You can play as man with bow, elf with magic, lizard-man with dagger or even as cat."

Laughing Laughing Laughing

Speaking of, you need to wing me over some words Andy can't steal. 2016 is but a dot on the horizon now . . .
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JayMoyles
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PostSubject: Re: Skyrim Switch - shock of the century   Mon 16 Jan 2017 - 18:04

Done and dusted! Let me know if you need more words.

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masofdas
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PostSubject: Re: Skyrim Switch - shock of the century   Mon 12 Jun 2017 - 12:27

This has got me sort of excited to play Skyrim for the first time and maybe even on Switch depending on price etc compared to the PS4 version.
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PostSubject: Re: Skyrim Switch - shock of the century   Mon 12 Jun 2017 - 19:14

Something something Light Arrow to the knee.
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PostSubject: Re: Skyrim Switch - shock of the century   Mon 12 Jun 2017 - 19:35

I just remain worried that after BotW, every other open-world game will seem sparse, ugly, and dull. But I'm tempted to give it a shot (into the knee, oh ho ho), if nothing else to say, 'Hey third parties, we want your finest interactive entertainments on this here Switch console!'
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Jimbob
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PostSubject: Re: Skyrim Switch - shock of the century   Mon 12 Jun 2017 - 23:18

Skyrim's the next best thing to BoTW.

(apart from maybe Oblivion)
(and maybe Witcher III)
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PostSubject: Re: Skyrim Switch - shock of the century   Mon 12 Jun 2017 - 23:33

Balladeer wrote:
I just remain worried that after BotW, every other open-world game will seem sparse, ugly, and dull.

Skyrim always seemed sparse, ugly, and dull to me. This is the most likely I've ever been to play it- singleplayer handheld adventures are gonna be what keeps me sane for the next six months.

When I saw that Zelda gear, I was more sure than ever that Nintendo chose theright art style for Breath of the Wild.
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JayMoyles
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PostSubject: Re: Skyrim Switch - shock of the century   Tue 13 Jun 2017 - 0:23

Honestly, it's really not sparse, ugly or dull. It's stacked with things to do, the combat and questing is fun as hell and whilst yes, visually it's a game from 2011, I was still impressed by some of the game's vistas. Blackreach's massive mushroom cavern comes to mind.

There's a reason Skyrim has had six years of legs on it and is still talked about fondly today. It's an entirely different experience from Breath of the Wild and if you go in expecting something similar, then of course you'll be disappointed. It's an RPG through and through and easily one of the finest western RPGs I've played.
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PostSubject: Re: Skyrim Switch - shock of the century   Tue 13 Jun 2017 - 10:46

I've not played Skyrim part from 5 minutes on PC but have played Morrowind and Oblivion which are very old-school western rpgs, people have told me Skyrim is more accessible but compared to Zelda, it will seem far more traditional to Zeldas Action-RPG tropes.
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PostSubject: Re: Skyrim Switch - shock of the century   Tue 13 Jun 2017 - 10:47

Oh it's dull alright, but not because of the world (not entirely).  The combat's what makes it dull.  Very bland action that lacks a sense of impact, and looks dorky as hell.  it can't even hold a candle to the brilliance of things like Breath in the Wild's combat for action, or Xenoblade X's for strategy.  Says a lot that the most fun the combat ever got was maxing out Conjuring and letting a pair of Daedric warriors slaughter everything while you sat back and watched (hearing them scream "I'll feast on your heart!" and other such melodramatic phrases all the time was pretty fun though!).  

The world's kind of dull too, but that's more because the dungeons are all mostly extremely generic.  Granted it took me a good 20 hours before I felt like I'd seen everything the game had to offer, but considering the genre it is and the praise it usually gets. . . Yeah, not exactly impressive.




And despite everything I just said not five minutes later I'm feeling like booting it back up and taking a trip down nostalgia lane. Meh
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PostSubject: Re: Skyrim Switch - shock of the century   Tue 13 Jun 2017 - 18:15

My dislike of Skyrim stems from the God complex it grants the user. I'm sure for some it's wonderful that they are the epicenter of the all the game's major events, but I just don't like how the world is presented to you as this vast, living, breathing habitat, when in reality everything is there solely for the avatar's manipulation. That's the case for all games, of course, but Skyrim is particularly bad at masking it.

Take for example the various guilds in the game. Back in Morrowind each NPC had a relations meter with the player, which ranged from 0-100 and could be influenced based on little things, e.g. if your sword is drawn, or larger things such as what factions one was aligned to. By having this, it meant one couldn't become the leader of every guild because the thief guild disliked the warrior guild, and wouldn't associate happily with players who went down the warrior route.

Skyrim's sense of characterisation is watered down to the point where it's only really going to discriminate based on whether ones a vampire. One can become the leader of every guild if I remember rightly, but after doing so there's no way to unite them or do anything interesting. With a world so much larger, and so much more full of stuff, it nonetheless manages to feel so much more vacuous than its predecessor. I just can't get into it beyond that entry level feeling of, oh this new cave or fortress looks interesting - but there's no connection with any of these places, it's all superficial.

Somehow I still like all the Besthesda Fallout games, and I think that stems more from Fallouthaving its own unique sense of character - from its aesthetics to its soundtrack, which eases me into the innately ludicrous reality of a Besthesda open world romp. Skyrim, perhaps due to its genre, just seems to take itself a little bit too seriously, but without some deeper hook - be it story, or making the inhabitants feel like they actually live in Skyrim itself as opposed to being there solely to give the player stuff to do, I just don't care.
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