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 Metroid - Samus Returns (Game For This, Boy?)

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ZeroJones
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Wed 26 Jul 2017 - 23:41

Somehow the Metroids seem a lot less frightening now...
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The_Jaster
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Thu 27 Jul 2017 - 15:58

Well, every time you squish it it will drain your real life energy.
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JayMoyles
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Thu 27 Jul 2017 - 18:24

What life energy? I'm a soulless husk, me.
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Thu 27 Jul 2017 - 18:54

This all got a bit Yo-Kai Watch suddenly. Shocked
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ZeroJones
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Thu 27 Jul 2017 - 19:01

JayMoyles wrote:
What life energy? I'm a soulless husk, me.

Whereas I am a soulful hunk. Together, we fight crime. Cool
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Tue 8 Aug 2017 - 15:17

Nintendo really does want all my money in September.

http://www.nintendolife.com/news/2017/08/nintendo_unveils_gorgeous_samus_edition_new_nintendo_3ds_xl
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Tue 8 Aug 2017 - 19:15

Console special editions are yet another thing I don't understand, but they clearly work in some cases so...
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ZeroJones
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Tue 8 Aug 2017 - 20:42

That's why I liked the New Nintendo 3DS and its swappable face plates: celebrate your favourite game or games without having to buy a whole new console. And now it's been discontinued. Aww!
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Fri 15 Sep 2017 - 18:45

My amiibo have arrived if only I had the game itself.

*sits and waits*
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Fri 15 Sep 2017 - 19:12

I'm not sure when I'll get round to playing this but I love Metroid and I want Nintendo to keep publishing them so I really should pick it up.
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ZeroJones
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Fri 15 Sep 2017 - 19:23

I've made it to the first save point. The parry mechanic is going to take some getting used to but it looks and feels so, so good. Well happy so far. Cool
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Fri 15 Sep 2017 - 20:14

Got it, but am keeping it for my holiday in four weeks. I've got enough to play for now, between MHS and M+RKB.
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Fri 15 Sep 2017 - 22:26

I too have the game now, but like Balla I'll be holding off till I rattle through some other games first.
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Sun 17 Sep 2017 - 0:03

I've played about 2 hours and 20 minutes of this now & it's great stuff, the parry is very cool & feels like something Samus should have had all along not to mention it makes you feel like even more of a bounty hunter when you take out 2 - 3 enemies in a couple of quick shots. Thumbs Up!

EDIT: Oh I also decided to fully immerse myself by cranking up that 3d (something I haven't used in a while) and wearing some headphones, it was ace! Smile
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Sun 17 Sep 2017 - 8:44

My play time is probably half an hour longer than Jas's? I'm a lot more comfortable now that

Spoiler:
 

I'm a bit sore about having to hold a button down to fire missiles. In the old days you'd select them and then just fire away; in 2017 I'm holding R to get missiles on, then L to aim, and X to fire. Slightly more awkward than it could have been.

Still top gaming, though. Thumbs Up!
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Sun 17 Sep 2017 - 15:48

Not sure how in-depth it is but you can customise the controls & I agree that it can be awkward at first but I think I'm used to it now, the only weird thing I found myself doing was occasionally hitting down on the d-pad thinking it was for the morph ball.
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Mon 18 Sep 2017 - 19:45

JayMoyles wrote:
I too have the game now, but like Balla I'll be holding off till I rattle through some other games first.

I caved and started this last night - played for about half an hour or so, but I'm pretty impressed! The parry mechanic really feels satisfying to pull off, although I've struggled to get the timing down consistently so far. The scan pulse is a genius idea too. I think gradually charting out each area with the pulse rather than finding a map room makes for a much more fulfilling exploration of the Metroid homeworld. More thoughts to come.
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ZeroJones
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Yesterday at 19:36

Update! I'm personally offended that I've played about nine and a quarter hours but only have 35.3% completed. So little! No

The controls are still not as intuitive as I'd like, particularly

Spoiler:
 

If you could only move with the D-pad and select your Aeiouion powers with the Circle Pad... and yet still enjoying it a great deal.
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