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 Switchémon Speculation Thread

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Balladeer
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PostSubject: Switchémon Speculation Thread   Tue 6 Feb 2018 - 21:29

Drunkalilly wrote:
Pokemon needs a big update with a ruthless edit, streamlining and eliminating the chaff.

Balladeer wrote:
I'd be all the way up for that last one, but you'd get millions of fans stomping off because they can't import their level 100 EV-trained perfect-IVs Basculin.

ZeroJones wrote:
I would be happy if they gave all the monsters their cries from the anime, as opposed to updated versions of Game Boy screeches. And, as I always say, more of Pokémon in the world: Machamps helping construction workers, Blastoises on fire engines, Mr. Mimes casting Protect for police officers in riots. OK, maybe not that last one.

Balladeer wrote:
Is this a thread?  It should be a thread if it isn't a thread.

It's a thread.


The question is a simple one: what do you want to see in Pokémon Switch?

I'll be honest, I want something more along the lines of Colosseum and XD.  A complete break with convention.  Get rid of two all-but-identical games, random battles in the grass, Elite Fours, Pokémon Professors giving you Pokédexes... and yes, anything that allows you to transfer over the eleventy billion and one monsters already in existence.  

Seeing as that'll never happen, how about letting us be a lone wolf again?  Hau was bad, XY's group of mates was worse.
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Drunkalilly
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PostSubject: Re: Switchémon Speculation Thread   Tue 6 Feb 2018 - 21:59

A proper 3D World, with the monsters visible in said world. I basically want Pokemon X Xenoblade. And, as said, I want the systems updated fairly substantially. Let's have a Slowbro that actually evolves by being bitten by Shelder, y'know?
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PostSubject: Re: Switchémon Speculation Thread   Tue 6 Feb 2018 - 22:59

I think the novelty of having some impressive 3D environments to roam about in will be enough for most, and I suspect that's probably what we'll get. I can't see GameFreak looking to buck the trend in a major way and risk losing their core fanbase. Having said that, with Zelda trying something new and Mario shaking up the formula as well, maybe it's Pokémon's time to do the same.
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masofdas
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PostSubject: Re: Switchémon Speculation Thread   Wed 7 Feb 2018 - 11:52

I think it will be the Pokemon we know and love but just in the Unreal Engine and maybe a few other things but noting that will change the wheel.
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PostSubject: Re: Switchémon Speculation Thread   Wed 7 Feb 2018 - 19:37

Make it like the old monster rancher games on the ps1, which would generate you a monster based on the music of a CD you popped into the machine when prompted.

No CD drive? I can't determine which critter best represents Des Lynham's shitty poetry?

Bin the fuckin franchise.
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PostSubject: Re: Switchémon Speculation Thread   Wed 7 Feb 2018 - 19:52

Laughing

Drunkalilly wrote:
A proper 3D World, with the monsters visible in said world. I basically want Pokemon X Xenoblade.

...

...

...you send out 3/6 Pokémon at a time.  They have a choice between a typeless auto-attack and one corresponding to their primary type.  Doing so fills up a Moves Gauge.  The more PP the move has/had, the longer it takes to fill, but the stronger it generally is.  Using the Moves fills up a secondary gauge, allowing for switching out, Item usage, or multi-monster moves.  Keep your Pokémon happy, inside and outside battle, and fill the secondary gauge, to allow use of Z-moves and/or Mega Evolution.

Pokémon of different sizes roam the landscape, including a level 81 Primeape and a level 90 Snorlax in the game's opening area.  After knocking out your Pokémon, they can and will attack you.

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ZeroJones
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PostSubject: Re: Switchémon Speculation Thread   Wed 7 Feb 2018 - 20:09

OK, apart from Pokémon in the world... Wink

It's got to be more open world, for sure, like Pokémon XD squared. Battles should still be random (so the Pokémon jump out at you from a camouflaged position in the grass) with a similar structure to Sun/Moon. I don't want many more 'mon, especially legendaries, and not many more moves, either. Playing Gold not long ago reminded me how enjoyable it was to earn a move and decide whether to add it to that creature's moveset. More relaxing than the current 'new move every two levels' idea.

If we're shooting for the - yes! - Moon, then let's make it MMO. One of y'all can walk into my game, maybe capture a 'mon that's unique-ish to my copy (like the Friend Safari), and challenge my team to a battle. All the regions, too. Love
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PostSubject: Re: Switchémon Speculation Thread   Thu 8 Feb 2018 - 19:00

Spot the retro fan! Laughing Slightly different point of view to mine - variety being that ever-so-valuable spice, natch. Random battles have always been the worst parts of JRPGs to me, and I don't want to play with anybody else unless I have to... but the 'all the regions' bit is the one that really gets me. You spend most of the post saying you want more focus, in monsters and moves, and then say you want less in lands! What's that about, Zero my man?
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PostSubject: Re: Switchémon Speculation Thread   Thu 8 Feb 2018 - 19:11

If Pokémon had more MMO elements could be a big deal for the paid online.
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PostSubject: Re: Switchémon Speculation Thread   Fri 9 Feb 2018 - 0:02

I wouldn't want a true MMO, but Dark Souls-esque online elements, with a singleplayer game that has scope for multiplayer, seem like the way Pokemon was already going.
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ZeroJones
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PostSubject: Re: Switchémon Speculation Thread   Fri 9 Feb 2018 - 5:53

Balladeer wrote:
You spend most of the post saying you want more focus, in monsters and moves, and then say you want less in lands!  What's that about, Zero my man?

I'll be honest: I just wrote a list of things that I wanted. The heart wants what the heart wants. Wink

Delving a bit deeper, I feel like the two are separate issues. The gameplay should be tight - which justifies fewer new moves, 'mon and legendaries. I completed the Pokédex in Gen Four; doing so in Gen Eight will take an enormous amount of time and effort. At the same time I'd like more game to play. With the grunt of a home console - or half home console, or however you want to consider it! Wink - behind the game, there's no better time than now to get Pokémon Rainbow. Love
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PostSubject: Re: Switchémon Speculation Thread   Fri 9 Feb 2018 - 20:41

I can understand all that, actually. The one thing I wouldn't want that you mention out of that bit is lots of old regions. Give us huge new landscapes please! Especially don't send us back to Hoenn and Sinnoh, too much water/snow respectively.

Drunkalilly wrote:
I wouldn't want a true MMO, but Dark Souls-esque online elements, with a singleplayer game that has scope for multiplayer, seem like the way Pokemon was already going.

This rather than an MMO. You can turn them off in DS, I presume - I'd want to do so here too. I'm a massively antisocial gamer, except when people are in the room with me who want to join in.

Drunka mentioned the story in his joke MHS slagging-off: I'd like the story to be the main focus again, please, with the final boss of the main game being an actual threat, à la BW or the spin-offs. With plenty of danger involved, natch: XY got the scale of the events just right.
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