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 Hollow Knight - A Bugger of a Metroidvania

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Treesmurf
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PostSubject: Re: Hollow Knight - A Bugger of a Metroidvania   Tue 21 Aug 2018 - 21:40

Oh I was never pushing myself to play it, I was just more focused on other games first, I liked it from the start.

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JayMoyles
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PostSubject: Re: Hollow Knight - A Bugger of a Metroidvania   Tue 21 Aug 2018 - 22:15

I think most games have that "claws are sunk in" moment where that's all you play for the next few evenings. Hollow Knight definitely takes a wee bit to warm up.
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Treesmurf
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PostSubject: Re: Hollow Knight - A Bugger of a Metroidvania   Fri 24 Aug 2018 - 1:02

I suppose you could say as soon as you get new abilities it always ramps up a bit in this genre.

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JayMoyles
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PostSubject: Re: Hollow Knight - A Bugger of a Metroidvania   Fri 24 Aug 2018 - 22:52

Aye, I think once you've got a few different abilities, your mind starts racing and thinking about where you can now access with your new toys.
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The_Jaster
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PostSubject: Re: Hollow Knight - A Bugger of a Metroidvania   Sat 25 Aug 2018 - 0:09

Or like me you pick one up and totally miss the purpose of the ability until you feel totally lost for a good hour or so & then feel like an idiot when you use it the right way accidentally.
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Balladeer
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PostSubject: Re: Hollow Knight - A Bugger of a Metroidvania   Sat 25 Aug 2018 - 11:54

So has anyone tried the new DLC? Wondering if that's worth going back to. (Obviously I've got other things to clean up as well.)
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Rum Rapture
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PostSubject: Re: Hollow Knight - A Bugger of a Metroidvania   Sat 25 Aug 2018 - 21:45

I've only just started playing it, having downloaded it the other day after seeing it's on sale. I echo the sentiments of folk saying that it's pretty, feels good, and intriguing, though I can't help but echo Matthew Castle's recent Twitter sentiments that it isn't particularly fun yet. Forcing you to collect Geo to buy a map and then collect even more of it to buy something that tells you where you actually are on the map seems and then to collect more of it to allow you to actually map new areas seems... unnecessary. Why bulk it out like that?

Not to mention I ended up dying because I pressed the wrong button (I know, git gud) and lost over 100 Geo so have to wander around to collect it again so I can buy one of the aforementioned upgrades.

I think I'll like it. But it's a slow start.
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Balladeer
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PostSubject: Re: Hollow Knight - A Bugger of a Metroidvania   Mon 27 Aug 2018 - 10:02

I think it's to help you feel like more of an explorer? To be fair I never felt particularly short of Geo, although dying (and losing your Shade) doesn't help, natch.
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PostSubject: Re: Hollow Knight - A Bugger of a Metroidvania   Mon 27 Aug 2018 - 17:08

I got those items bought pretty quickly so it never bothered me, it's also nice that they are the only essential items you need to buy & everything else is personal preference so that initial frustration should disappear after the first area.
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PostSubject: Re: Hollow Knight - A Bugger of a Metroidvania   Wed 29 Aug 2018 - 10:15

Buy and equip the magnetic geo charm, never think about grinding money again until you hit the optional endgame content (and by then you have a much better and worthwhile way of grinding it).
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PostSubject: Re: Hollow Knight - A Bugger of a Metroidvania   Wed 29 Aug 2018 - 21:16

In answer to Balla's original question - not yet! I'm keen to check out the new bosses though.

As for Rum's points, it's definitely a bit of a slow burner and it doesn't sink its claws in during that first area. I suppose the same could be said of most Metroidvanias, though.
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PostSubject: Re: Hollow Knight - A Bugger of a Metroidvania   Thu 30 Aug 2018 - 0:10

I don't think I ever felt like it was a slow starter, I just cracked straight on with it and worried about where I was going later.

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PostSubject: Re: Hollow Knight - A Bugger of a Metroidvania   Thu 30 Aug 2018 - 20:26

Somebody on GRcade pointed out that Knighty feels really slow and unmanoeuvrable initially, and they're not wrong. OR pointed out that this improves drastically later on, and he's not wrong either!
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PostSubject: Re: Hollow Knight - A Bugger of a Metroidvania   Thu 30 Aug 2018 - 22:34

Definitely agree on the movement/controls side of things and that's usually by design in this genre but overall I actually think that opening area is nicely paced.
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