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 Moonlighter

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The_Jaster
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PostSubject: Moonlighter   Wed 8 Aug 2018 - 13:34

I just found out about this game from someone on twitter and it looks bloody excellent.

Feast your eyes on some trailers. Cyclops Cyclops Cyclops Cyclops Cyclops Cyclops Cyclops




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Balladeer
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PostSubject: Re: Moonlighter   Wed 8 Aug 2018 - 19:00

NO STOP MY BACKLOG/WALLET CAN'T TAKE ANY MORE... what? Rogue-lite? Oh thank goodness, I can ignore this one. Phew!

For real though, it's a shame. Lovely art style, enough so to get me briefly interested, but procedural generation of any form can stuff itself.
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PostSubject: Re: Moonlighter   Wed 8 Aug 2018 - 20:44

I've heard the dungeon bits are great - but the shop bit drags after a while. I'll add it to the "maybe" list though...
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JayMoyles
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PostSubject: Re: Moonlighter   Wed 8 Aug 2018 - 21:56

That reminds me a lot of Recettear: An Item Shop's Tale albeit with what seems to be a much more engaging combat style and a far more appealing art style. Colour me interested. However, I'll be sorely disappointed if the lead character doesn't shout "CAPITALISM, HO!" like the lead character in Recettear.
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The_Jaster
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PostSubject: Re: Moonlighter   Wed 8 Aug 2018 - 22:15

Balladeer wrote:
NO STOP MY BACKLOG/WALLET CAN'T TAKE ANY MORE... what?  Rogue-lite?  Oh thank goodness, I can ignore this one.  Phew!

For real though, it's a shame.  Lovely art style, enough so to get me briefly interested, but procedural generation of any form can stuff itself.

Is this actually a rogue-lite? The wiki says it's a Action-RPG and the Eurogamer review I read makes no mention of it, so that just leaves you with the procedural generation stuff which is fair enough if that's not your cup of tea. There's definitely games that do that stuff very badly but there's also others that do it very well and from what I've read and seen this seems like one of the good ones.

Oh also this is meant to be out by the end of September.
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Balladeer
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PostSubject: Re: Moonlighter   Wed 8 Aug 2018 - 22:26

To be fair you can apply that term to almost anything with procedural generation these days... Embarrassed But yes that really gets on my wick. Even when it's done well, it annoys me disproportionately. I want to know that some effort has gone into making this exact level that I'm traversing, that this torch in this dungeon has been put there for a reason that somebody somewhere intended. If I can't, I'll be too annoyed to appreciate how the algorithm has put disparate rooms together.
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PostSubject: Re: Moonlighter   Fri 10 Aug 2018 - 0:57

I'm definitely interested based on the trailer, that animation and music is brilliant and Zelda-like gameplay is always a winner.

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