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 Tearaway

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Stu_the_great
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PostSubject: Tearaway   Sun 3 Nov 2013 - 23:21

I swear down, I'd never heard of this game before today, and it's out this month at a great price! What does everyone else reckon? It's by Media Molecule, so it's at least going to be imaginative and solid.

http://www.youtube.com/watch?v=NK6_QvdxyXQ
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Treesmurf
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PostSubject: Re: Tearaway   Mon 4 Nov 2013 - 0:39

That looks pretty ace, imaginative stuff, wouldn't expect anything less from MM, just a shame I don't have a Vita.
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Crumpy Andy
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PostSubject: Re: Tearaway   Mon 4 Nov 2013 - 7:15

This has been my most anticipated Vita game since it was announced at gamescom last year (I think) It looks bloody amazing! Unfortunately I'm totally broke so I'll have to wait until Christmas at least.
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PostSubject: Re: Tearaway   Mon 4 Nov 2013 - 9:55

Isn't this the big game on VITA this year apart from killzone.
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PostSubject: Re: Tearaway   Mon 4 Nov 2013 - 18:46

Sadly i'm not too excited about this one. Media Molecule get a lot of praise but for me, Little Big Planet is pretty poor for a platformer. Perhaps i've been spoiled over the years but when i press jump i expect the character jump with intent, not act like his feet have iron boots on. Negotiating even the most simple of levels can feel like a chore at times.
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PostSubject: Re: Tearaway   Mon 4 Nov 2013 - 19:20

I'm not someone to get particularly excited for LBP but this just looks fantastic.
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PostSubject: Re: Tearaway   Wed 6 Nov 2013 - 19:44

Rattlecat wrote:
Sadly i'm not too excited about this one. Media Molecule get a lot of praise but for me, Little Big Planet is pretty poor for a platformer. Perhaps i've been spoiled over the years but when i press jump i expect the character jump with intent, not act like his feet have iron boots on. Negotiating even the most simple of levels can feel like a chore at times.
I enjoyed the original LBP, but I have to wholeheartedly agree here. Sackboy really did control like a sack, and apparently it's something that wasn't fixed in the sequel.

I do hope this hasn't carried over to Tearaway. I'm actually pretty stoked for it.
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PostSubject: Re: Tearaway   Sat 23 Nov 2013 - 11:44

I decided to treat myself to this one as it was only 19.99. Goodness knows when it'll get played though!
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PostSubject: Re: Tearaway   Sun 24 Nov 2013 - 10:46

I couldn't resist for that price, either. I'm hoping to start it some time today.
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PostSubject: Re: Tearaway   Sat 30 Nov 2013 - 0:27

Played the demo of this last night & it was absolutely brilliant, still don't think its enough for me to purchase a vita though but I have worked out a deal with my brother where he can borrow my 3ds to play bravely default & I get his vita to play this.

Happy days Dance
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PostSubject: Re: Tearaway   Sun 1 Dec 2013 - 21:54

Sounds like you got the bum deal there, Jas! As great as everyone says Tearaway is, it's also apparently very short. That's far from a criticism in my opinion, but I can't see Bravely Default being brief.
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PostSubject: Re: Tearaway   Thu 5 Dec 2013 - 9:04

After finishing Link between worlds on 3ds there isn't much I'm clamouring to play on the system so I should be ok.
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PostSubject: Re: Tearaway   Thu 5 Dec 2013 - 16:40

I now own this.
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PostSubject: Re: Tearaway   Fri 6 Dec 2013 - 10:04

Played a bit last night what I did seemed very good it feels like a nintendo game. If that makes any sense, it's so charming and uses the features of the VITA so well.
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PostSubject: Re: Tearaway   Fri 6 Dec 2013 - 22:35

"Feels like a Nintendo game" is probably the biggest compliment I could give an Other Formats game. I'm glad it appears to be living up to the reviews.
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PostSubject: Re: Tearaway   Fri 6 Dec 2013 - 23:52

What I've played so far it might be in my top 10 games of the year which surprisingly has a lot of handheld games on and I've not even really touched Link Between Worlds or Bravely Default which could make the top 10.
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PostSubject: Re: Tearaway   Sat 7 Dec 2013 - 10:55

My top ten would probably consist entirely of handheld games, apart from Rayman Legends (also available on handheld). Laughing
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PostSubject: Re: Tearaway   Sun 8 Dec 2013 - 19:10

It generally makes you smiles loads too just like Nintendo games do & that's something you don't often see on Playstation systems.
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PostSubject: Re: Tearaway   Sat 16 Aug 2014 - 10:03

Anyone got any feeling towards the PS4 version of this coming, I'm still yet to finish on VITA but so far into it that I would just continue with it & there's not really a story to forget about. But what was shown of the PS4 version looked like the VITA version a really good use of the DualShock 4 & game looked great & has a few extra bit's it seems.

I don't really want to buy a remaster game but I like media molecule & the stuff they try to do, so could be very tempted by this. But I do hope it sales as people should play the game & with the VITA having a smaller install base then the PS4, I think it will & more can experience this great title.
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PostSubject: Re: Tearaway   Sat 16 Aug 2014 - 10:51

I think this will be fresh enough to be worth the buy. The actual game should be significantly different to the original so I don't mind.
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PostSubject: Re: Tearaway   Sat 16 Aug 2014 - 21:56

Well Rex did say it was the original game with added features, it looks like it's now bigger which will allow us to use a paper plane for instance.
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PostSubject: Re: Tearaway   Sat 16 Aug 2014 - 23:18

Yeah but as it was a game entirely built around the vitas features the levels will not be the same because they're now totally different features. The general levels will be the same sure but how you play them should be pretty different.
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PostSubject: Re: Tearaway   Sat 16 Aug 2014 - 23:27

Seen some more on it today about how it's having a lot doing to it over double amount of content & more of a remake. Also the game will know if you have a camera or not for the sun stuff.

After todays info think I will pick up as well.
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PostSubject: Re: Tearaway   Fri 12 Jun 2015 - 22:43

September for Unfolded
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PostSubject: Re: Tearaway   Sun 28 Jun 2015 - 0:40

I bought this late last year, and it was really charming and fun. But then I lost interest about a third of the way in.

The problem for me is the actual *game* has little substance, and every new area felt like I was retracing old ground with a lick of new paint.

It's a nice game that's evidently had a lot of love poured into it, but it just wasn't for me.
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