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 Sooooouuulllss

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The_Jaster
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PostSubject: Re: Sooooouuulllss   Sat 4 Feb 2017 - 12:22

Lobos plays Dark Souls with a SNES controller, fun watch this even though it essentially boils down to a no camera control challenge run.

https://www.youtube.com/watch?v=ahVvS4s6wUU
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Drunkalilly
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PostSubject: Re: Sooooouuulllss   Sat 4 Feb 2017 - 19:49

That's pretty cool. It's not quite up there with voice commands or a Guitar.
I need to think of a fun run to do, nobody's gonna care when I do my Onebro Laughing
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Muss
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PostSubject: Re: Sooooouuulllss   Sun 5 Feb 2017 - 15:28

Could you do a run where you only use punches to attack with and control your character with the Power Glove please.
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PostSubject: Re: Sooooouuulllss   Sun 5 Feb 2017 - 16:13

I've always really fancied doing a caestus run in a souls game, used them a fair bit for parrying in the DaS III dlc.
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PostSubject: Re: Sooooouuulllss   Tue 28 Mar 2017 - 22:40

Just played the first hour or so of Dark Souls III: The Ringed City. From the first bonfire to the second essentially.

After being slightly underwhelmed by the game, then severely disappointed by the first DLC, this has been pleasantly surprising. Letting me actually get stuck in and explore the most interesting skybox of the main game, this is a much more interesting exploration of the whole "convergence of worlds" thing which the game basically just used as an excuse not to have a cohesive gameworld. It's also getting properly stuck into interesting unexplored avenues of the lore, rather than pointlessly revisiting an idea from the original Dark Souls. I'm actually excited to get stuck into this!

One thing, though: I was confused initially why holding my shield up wasn't automatically locking onto enemies. Too much Zelda for me!
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