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 Fighters, DOA, Tekken, Street Fighter, Mortal Kombat, KOF, BlazBlue etc

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Drunkalilly
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PostSubject: Re: Fighters, DOA, Tekken, Street Fighter, Mortal Kombat, KOF, BlazBlue etc   Fri 6 Nov 2015 - 23:34

I did that with the first couple of Tekkens, and of course Street Fighter II. Nowadays you're looking at 40-odd characters, though.
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The_Jaster
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PostSubject: Re: Fighters, DOA, Tekken, Street Fighter, Mortal Kombat, KOF, BlazBlue etc   Sat 7 Nov 2015 - 3:02

masofdas wrote:
But as Cammy is in it who else do you need to play as, the answer no one.



Anyhow on a series note Chun-li > Cammy.
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ZeroJones
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PostSubject: Re: Fighters, DOA, Tekken, Street Fighter, Mortal Kombat, KOF, BlazBlue etc   Sat 7 Nov 2015 - 8:23

The shifting characters in Injustice was good fun, though I do prefer the Street Fighter approach of telling one individual's story at a time. Just. Wink

And mas, if I ever get my hands on SFV, it'll be Ryu first. Grin
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masofdas
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PostSubject: Re: Fighters, DOA, Tekken, Street Fighter, Mortal Kombat, KOF, BlazBlue etc   Sat 7 Nov 2015 - 9:30

@Drunka there was a point like that but now fighters have less characters SFV has 16 plus the 6 DLC, MKX has 29 including the DLC ones.

I do like the round 25 characters as then there plenty and all should diffenrt as something like Tekken Tag 2 must have 50 charters but 25 are clones.

Chun-li is good but always preferred playing as Cammy but knowing one of the DLC characters if true I'll be playing as X who has been Top Tier in most games that X has been in.

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PostSubject: Re: Fighters, DOA, Tekken, Street Fighter, Mortal Kombat, KOF, BlazBlue etc   Sun 8 Nov 2015 - 9:41

The_Jaster wrote:
masofdas wrote:
But as Cammy is in it who else do you need to play as, the answer no one.



Anyhow on a series note Chun-li > Cammy.

Yeah! Original 8 or no-one!

(But seriously, I have trouble learning how to learn the workings of any of the characters after the first SFII - I'm aware that's my failing as a human being)
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PostSubject: Re: Fighters, DOA, Tekken, Street Fighter, Mortal Kombat, KOF, BlazBlue etc   Sun 8 Nov 2015 - 17:49

Anyone else getting this beast of a fight pad?

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masofdas
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PostSubject: Re: Fighters, DOA, Tekken, Street Fighter, Mortal Kombat, KOF, BlazBlue etc   Sun 8 Nov 2015 - 17:51

That looks cool as but I don't play fighters enough to justify buying a controller that works better with the odd game unless cheap which they rarely are.


Last edited by masofdas on Sun 8 Nov 2015 - 18:15; edited 1 time in total
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PostSubject: Re: Fighters, DOA, Tekken, Street Fighter, Mortal Kombat, KOF, BlazBlue etc   Sun 8 Nov 2015 - 18:12

I just want to try and get into SF more than I have in the past & I also don't want to wreck the only ps4 controller I currently have.
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PostSubject: Re: Fighters, DOA, Tekken, Street Fighter, Mortal Kombat, KOF, BlazBlue etc   Sun 8 Nov 2015 - 18:20

ZeroJones wrote:
it'll be Ryu first. Grin
Of course. Has to be done.

The_Jaster wrote:
I just want to try and get into SF more than I have in the past & I also don't want to wreck the only ps4 controller I currently have.
I've tried so many times; even got a fight stick on PS3! I don't have enough real-world friends who want to get into it casually and the learning curve for playing against people who are into it is more of a brick wall.
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masofdas
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PostSubject: Re: Fighters, DOA, Tekken, Street Fighter, Mortal Kombat, KOF, BlazBlue etc   Sun 8 Nov 2015 - 18:28

What Drunka said is one of the reasons I'm still a little iffy on SFV as the likes of MKX & Injustice due to there story modes you don't need to learn how to play it against people online who will beat with ease.

But hey maybe SFV will have a story or February is a barren month that I can justify picking it up.
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ZeroJones
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PostSubject: Re: Fighters, DOA, Tekken, Street Fighter, Mortal Kombat, KOF, BlazBlue etc   Sun 8 Nov 2015 - 18:41

Drunkalilly wrote:
ZeroJones wrote:
it'll be Ryu first. Grin
Of course. Has to be done.

Glad you agree! Grin There's only a small number of characters from the SF legacy that I'm actually comfortable playing as - anyone whose moves need charging can get tae fudge, for a start.

And I've never wanted a fight stick, either. A joystick never feels comfortable to me with that many buttons. [/fightgamegrump]
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PostSubject: Re: Fighters, DOA, Tekken, Street Fighter, Mortal Kombat, KOF, BlazBlue etc   Sun 8 Nov 2015 - 19:02

I think having a good bunch of people to play with online really improves a fighting game. I spent so much time playing SFIV with folks from the ol' ship NGamer, and I'd love to be able to do so again with folks from here with SFV.
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Drunkalilly
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PostSubject: Re: Fighters, DOA, Tekken, Street Fighter, Mortal Kombat, KOF, BlazBlue etc   Sun 8 Nov 2015 - 19:42

Charge moves, and the SHORYUKEN are a lot more comfortable with a stick than a pad.
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masofdas
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PostSubject: Re: Fighters, DOA, Tekken, Street Fighter, Mortal Kombat, KOF, BlazBlue etc   Sun 8 Nov 2015 - 20:17

I've got the fight stick for Dreamcast which is meant to be a really great stick (see it customed to work with other things) but I've used it a few times with games and I just can't do anything with it, same in arcades.

But a good D-Pad, I'm okay with and really I should own one of the ones for the Dreamcast seeing the system is full of fighters.
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PostSubject: Re: Fighters, DOA, Tekken, Street Fighter, Mortal Kombat, KOF, BlazBlue etc   Sun 8 Nov 2015 - 21:21

Drunkalilly wrote:
ZeroJones wrote:
it'll be Ryu first. Grin
Of course. Has to be done.

The_Jaster wrote:
I just want to try and get into SF more than I have in the past & I also don't want to wreck the only ps4 controller I currently have.
I've tried so many times; even got a fight stick on PS3! I don't have enough real-world friends who want to get into it casually and the learning curve for playing against people who are into it is more of a brick wall.

I think you need a ps4 Wink and we could set up regular GNamer casual tournaments.

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PostSubject: Re: Fighters, DOA, Tekken, Street Fighter, Mortal Kombat, KOF, BlazBlue etc   Sun 8 Nov 2015 - 21:32

Good thing about SFV it's cross platform, also I hope it's got the winner stays on modes that other fighters have had if you play with mates.
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ZeroJones
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PostSubject: Re: Fighters, DOA, Tekken, Street Fighter, Mortal Kombat, KOF, BlazBlue etc   Sun 8 Nov 2015 - 22:22

Drunkalilly wrote:
Charge moves, and the SHORYUKEN are a lot more comfortable with a stick than a pad.

My opinion is different from your opinion. One of the reasons I fell for console gaming in the first place was the fact that I didn't have to operate things with a joystick - the D-pad just felt more right. It's still the case. Thumbs Up!
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PostSubject: Re: Fighters, DOA, Tekken, Street Fighter, Mortal Kombat, KOF, BlazBlue etc   Mon 9 Nov 2015 - 2:11

masofdas wrote:
Good thing about SFV it's cross platform, also I hope it's got the winner stays on modes that other fighters have had if you play with mates.

Ahh I had no idea it was cross platform, that's ace!
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PostSubject: Re: Fighters, DOA, Tekken, Street Fighter, Mortal Kombat, KOF, BlazBlue etc   Mon 9 Nov 2015 - 7:56

Yeah so long as Drunkas laptop can run it then he can join.

Or maybe he & muss will do what me & my cousin used to and switch over systems with each other.
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PostSubject: Re: Fighters, DOA, Tekken, Street Fighter, Mortal Kombat, KOF, BlazBlue etc   Sat 26 Dec 2015 - 8:49

BETA 3.0 was last week and I did try & get Andy & Jay in as well but with no luck also I couldn't seem to find any games.

All I played was the training story at the start and then I loaded up training, I tried Laura in that being a new character and she seems decent enough. Since then I've seen some vids of people using her, very well.

On the little, I have played, Jas I think is right to look at a fight pad as even from the BETA which I could barely play everything seems well thought out. That I could get tight into it and a proper fight pad may help, just a shame those ones Jas has shown are sold-out.
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PostSubject: Re: Fighters, DOA, Tekken, Street Fighter, Mortal Kombat, KOF, BlazBlue etc   Sat 26 Dec 2015 - 13:32

I played SFIV with the 360 pad and got on fine, so a fight pad isn't essential to enjoy Street Fighter.
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PostSubject: Re: Fighters, DOA, Tekken, Street Fighter, Mortal Kombat, KOF, BlazBlue etc   Sat 26 Dec 2015 - 17:20

TBH I expected those fight pads to be more than Ł50 so no wonder they have been snapped up.
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PostSubject: Re: Fighters, DOA, Tekken, Street Fighter, Mortal Kombat, KOF, BlazBlue etc   Sat 26 Dec 2015 - 17:49

I just found using the R button for high kick & punch a bit awkward, but would get used to it but if I do see those pads or another similar one, I may pick up and it might enhance my enjoyment of the game.
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PostSubject: Re: Fighters, DOA, Tekken, Street Fighter, Mortal Kombat, KOF, BlazBlue etc   Wed 27 Jan 2016 - 16:36

EVO have released their game line-up for their tournament this year. http://shoryuken.com/2016/01/26/evo-2016-lineup-revealed-street-fighter-smash-guilty-gear-pokken-and-more/

The line-up is:

Street Fighter V
Super Smash Bros. Melee
Super Smash Bros. for Wii U
Guilty Gear Xrd
Killer Instinct
Mortal Kombat X
Pokken
Tekken 7
Marvel vs Capcom 3
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PostSubject: Re: Fighters, DOA, Tekken, Street Fighter, Mortal Kombat, KOF, BlazBlue etc   Thu 28 Jan 2016 - 9:53

I wonder how the fighting community will take to Pokken as it's so different to a normal fighter and most don't like DOA because of it's triangle mechanics that Pokken maybe looked down on but I say this and SMASH is there.
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