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 Super Mario Maker

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Drunkalilly
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PostSubject: Re: Super Mario Maker   Mon 5 Oct 2015 - 17:05

I've added everyone from twitter, just seen there are even more people to add here! I haven't unlocked most of the stuff yet, so I don't have any levels worth talking about. Got some big ideas though...
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Jimbob
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PostSubject: Re: Super Mario Maker   Mon 5 Oct 2015 - 23:18

I think I've unlocked all the stuff now. I've tried to add everyone via here, Twitter, my Miiverse feed. I've already got more levels to play than my spare time (and my GamePad battery - is it me or does this game drain it?) will allow me to play.



Only done one level so far - Heptathlon: 9A86-0000-008D-DE4A
It ain't brill, but it's got a theme.
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The_Jaster
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PostSubject: Re: Super Mario Maker   Tue 6 Oct 2015 - 0:14

If you don't all follow dalagonash on the game then you's are missing out on some of the most clever/fun levels.
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OrangeRakoon
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PostSubject: Re: Super Mario Maker   Tue 6 Oct 2015 - 12:57

I picked this up last week - cool to see you guys are all enjoying it too! I'll have to work back through this thread and check out the levels posted.

The two levels of mine that I am currently most proud of:

5F0E-0000-0081-EE10 - Mario Shooting Gallery
A7DD-0000-0090-55BA - Mariovania

Mario Shooting Gallery is a proof of concept for a cannon design. It automatically reloads and you jump into a note block to fire a buzzy beetle shell! So if that sounds mildly interesting to you do check it out Razz

Mariovania is my first attempt at a Metroidvania style level in Super Mario Maker. It took me ages but I think the end result works, so I'm happy! Just a shame the game has no checkpoints.
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The_Jaster
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PostSubject: Re: Super Mario Maker   Tue 6 Oct 2015 - 17:09

I was watching a SMM video last night that cleverly used the doors as checkpoints, an idea I may steal for a future level of my own.
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ZeroJones
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PostSubject: Re: Super Mario Maker   Tue 6 Oct 2015 - 18:49

OR's Mario Shooting Gallery level is recommended - very clever. Thumbs Up!
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PostSubject: Re: Super Mario Maker   Tue 6 Oct 2015 - 20:19

The_Jaster wrote:
I was watching a SMM video last night that cleverly used the doors as checkpoints, an idea I may steal for a future level of my own.

How'd that work?

And cheers Zero! Grin
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The_Jaster
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PostSubject: Re: Super Mario Maker   Wed 7 Oct 2015 - 10:02

They had pathways on the last line of the screen (just before death) in some sections where a door would be which would take you back certain floating doors within the level.
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PostSubject: Re: Super Mario Maker   Thu 22 Oct 2015 - 19:44

Just played OR's Mariovania level. That is the God-damn-cleverest stuff in the universe.
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ZeroJones
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PostSubject: Re: Super Mario Maker   Thu 22 Oct 2015 - 19:48

I am well behind on playing this. I've got a load of tweets/Facebook screen caps of level codes and not put the game in the disc slot for about a month. Embarrassed Really should have downloaded the game...
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Drunkalilly
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PostSubject: Re: Super Mario Maker   Thu 22 Oct 2015 - 20:21

I did think that a bit myself. Would've made a lot of sense to be a game on my home screen...
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OrangeRakoon
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PostSubject: Re: Super Mario Maker   Fri 23 Oct 2015 - 9:19

Jimbob wrote:
Just played OR's Mariovania level. That is the God-damn-cleverest stuff in the universe.

<3

I played this for the first time in almost 2 weeks last night (because holidays etc.) and did the 100 mario challenge on normal for the first time. Expert next! And catching up with other levels, ofc
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PostSubject: Re: Super Mario Maker   Fri 23 Oct 2015 - 21:37

Jimbob wrote:
Just played OR's Mariovania level. That is the God-damn-cleverest stuff in the universe.
Here here, loved that level, really clever stuff.
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The_Jaster
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PostSubject: Re: Super Mario Maker   Tue 27 Oct 2015 - 14:33

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PostSubject: Re: Super Mario Maker   Tue 27 Oct 2015 - 14:48

Checkpoints, hell yes!
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PostSubject: Re: Super Mario Maker   Tue 27 Oct 2015 - 19:06

Excellently. Excellently indeed. I always wondered what'd happen with regards to extras (i.e. if there'd be any). Just having the mushroom/flower logic is a big plus.
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ZeroJones
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PostSubject: Re: Super Mario Maker   Tue 27 Oct 2015 - 21:09

The power-up progression is definitely something I was looking for. Great stuff - especially the ability to update your online levels without affecting their current hit total. Thumbs Up!
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PostSubject: Re: Super Mario Maker   Wed 28 Oct 2015 - 23:25

Excellent to see them not resting on their laurels, I'm fully expecting to see the better levels start to shine ahead of all the "no touch" rubbish when the update hits.
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Jimbob
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PostSubject: Re: Super Mario Maker   Wed 25 Nov 2015 - 22:03

I've sat down again, and actually got round to doing a 100 Mario Challenge.

I've also started trying to think of different ways to inpsire the creation of new levels. For example (self-promotion) I went to a random dictionary word picker website thing, and came up with the word "Stylite" - some kind of religious nutter who hags around, isolated, on top of a pillar. Knowing my luck, next time I'll get "Mario".
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Athrun888
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PostSubject: Re: Super Mario Maker   Thu 10 Dec 2015 - 18:23

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ZeroJones
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PostSubject: Re: Super Mario Maker   Thu 10 Dec 2015 - 18:26

All I can say is that I hope it inspires a flurry of high quality Mario Kart-type levels. Meh
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PostSubject: Re: Super Mario Maker   Thu 10 Dec 2015 - 21:05

If I squint a little I can see that as a DeLorean so...............


Thumbs Up!
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PostSubject: Re: Super Mario Maker   Thu 17 Dec 2015 - 21:41

A new update to Super Mario Maker adds a couple more level tools and that (but no slopes or the desert level type) into the mix.

I'm not sure it'll pull me back in, to be honest; too much Tri Force Heroes to go at. Embarrassed
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Drunkalilly
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PostSubject: Re: Super Mario Maker   Tue 9 Feb 2016 - 10:25

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PostSubject: Re: Super Mario Maker   Fri 12 Feb 2016 - 14:53

This is my problem with creation games like this, try as I might I'll never be able to make something like this and that just makes me feel stupid. Boo-hoo
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