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 Super Mario Maker

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NintenDUCK
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PostSubject: Re: Super Mario Maker   Fri 26 Jun 2015 - 22:39

Yea, it has evolved hugely since it was first shown.
At this point even if I were given the world's biggest box I still wouldn't be able to contain my excitement! Very Happy
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The_Jaster
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PostSubject: Re: Super Mario Maker   Sat 27 Jun 2015 - 4:37

fronk wrote:
100 levels included on disc! I hope Nintendo has collated them into a mode, otherwise it'll feel a bit aimless playing them one-by-one from a list.

Ahh all those levels are likely in that 100 Mario challenge mode so I think you have your wish Grin but it might be tough to beat 100 levels with only 100 lives but I'm well up for that challenge.
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PostSubject: Re: Super Mario Maker   Sat 27 Jun 2015 - 9:15

I'm still mega-excited for this; but... having listened to the GNamer podcast (#plug) Andy brings up a very important point which I hope Nintendo attempt to address: user made content in games is never sensibly regulated - trying to play other maps in TF2, LBP or Smash Bros., I always assumed I was missing some kind of filter or option. Nintendo themselves need to be saying "ah wow, look at this cool level!"

But I'm going to write the word Poo in official Mario blocks; I couldn't be happier. Applause
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fronkhead
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PostSubject: Re: Super Mario Maker   Sat 27 Jun 2015 - 14:29

The_Jaster wrote:
fronk wrote:
100 levels included on disc! I hope Nintendo has collated them into a mode, otherwise it'll feel a bit aimless playing them one-by-one from a list.

Ahh all those levels are likely in that 100 Mario challenge mode so I think you have your wish Grin but it might be tough to beat 100 levels with only 100 lives but I'm well up for that challenge.  

YASSS! Wow, I'm looking forward to that. Would be nice if the game tracked how you do across each level, bit like Pikmin 3 and what it tracked across each day. Maybe you'll be able to optimise your run-through?
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PostSubject: Re: Super Mario Maker   Sat 27 Jun 2015 - 19:32

Aye that's a great idea, fronky so let's hope they do.
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PostSubject: Re: Super Mario Maker   Wed 12 Aug 2015 - 21:35

Everyone recovered from the deluge in the Nintendo Direct? Good: new trailer. Have at it.
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PostSubject: Re: Super Mario Maker   Wed 12 Aug 2015 - 22:15

Oofft! 100 Mario challenge is even better than I imagined it would be. Bounce Bounce Bounce Bounce
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PostSubject: Re: Super Mario Maker   Wed 12 Aug 2015 - 23:41

That genuinely looks like a blast. Thumbs Up!
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PostSubject: Re: Super Mario Maker   Mon 17 Aug 2015 - 13:54

KOOLOH-LIMPAH! This might actually be the thing that pushes me to buy this game. I'm serious.
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PostSubject: Re: Super Mario Maker   Mon 17 Aug 2015 - 15:12

This is one of those things I'm giving zero thought to, but will probably end up buying and loving to bits. Especially as it comes out on my birthday!
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PostSubject: Re: Super Mario Maker   Mon 17 Aug 2015 - 15:23

Gave the thread a Super Mushroom. Hope the fronky fronk fronkster doesn't mind... Embarrassed
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PostSubject: Re: Super Mario Maker   Mon 17 Aug 2015 - 21:03

Balladeer wrote:
KOOLOH-LIMPAH!  This might actually be the thing that pushes me to buy this game.  I'm serious.

Wait a second! You weren't getting it?
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PostSubject: Re: Super Mario Maker   Tue 18 Aug 2015 - 10:15

I'm no great fan of creating my own fun in games, nor of playing unofficially designed content in general. And I'm not much of a fan of 2D Mario either: I prefer my least-favourite proper 3D Mario (i.e. excluding SM3DL/W) to my favourite 2D one. For those reasons, the game didn't really appeal. But all the extra stuff stuffed in is doing it for me.
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PostSubject: Re: Super Mario Maker   Tue 18 Aug 2015 - 17:53

Fair enough & I assume this will seal the deal for you.

costume spoiler:
 


Last edited by The_Jaster on Thu 20 Aug 2015 - 0:38; edited 1 time in total
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PostSubject: Re: Super Mario Maker   Tue 18 Aug 2015 - 18:36

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PostSubject: Re: Super Mario Maker   Wed 19 Aug 2015 - 22:50

Is that amiibo real? I'm far too lazy to investigate myself.
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PostSubject: Re: Super Mario Maker   Thu 20 Aug 2015 - 0:39

It turns out I was mistaken, she is in the game but there are character costumes to unlock through normal play.
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PostSubject: Re: Super Mario Maker   Thu 20 Aug 2015 - 11:42

That's what makes it more appealing for me. Couldn't be bothered to ferret around for an Ashliibo myself.
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PostSubject: Re: Super Mario Maker   Thu 20 Aug 2015 - 12:35

That's fair but I think it's good they have both in there as if amiibo weren't a thing I don't think any of the third party characters (or even certain Nintendo ones) would have had a look in & we would have missed out on being able to make a level around that character.
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PostSubject: Re: Super Mario Maker   Thu 20 Aug 2015 - 13:23

Oh yes, that's what I meant: both. Although I'm getting more and more jaded by amiibo as a concept, with only YWW providing an impressive use (and that being read-only).
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PostSubject: Re: Super Mario Maker   Thu 20 Aug 2015 - 13:43

Nice little toys though aren't they
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PostSubject: Re: Super Mario Maker   Thu 20 Aug 2015 - 13:50

Meh. Can't even manoeuvre Ganondorf into a Warlock Punch position. Thumbs Down... More of a figurine than a toy.
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PostSubject: Re: Super Mario Maker   Thu 20 Aug 2015 - 22:46

THE END OF DAYS

All "best Sonic game in 20 years" "jokes" aside, this gets better and better. I'm not worried about the gradual unlocking; it suits me fine to be honest, and it should get people to focus and experiment on bits, rather than a scattergun approach. Does anyone care about Splatoon's Ranked Battle delay now?
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PostSubject: Re: Super Mario Maker   Sat 22 Aug 2015 - 14:12

Played this last week during Nintendo's tour, I'm gonna need to get a lot of practice in for this 100 Mario's challenge because I really suck at it, of the levels I played it felt suitably old school, even in NSMB-o-vision.
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PostSubject: Re: Super Mario Maker   Thu 27 Aug 2015 - 22:26

Mario Maker has limits on item placement, but you'll never reach them unless you're a sucker for moving platforms and warp pipes.
15 days! That's, like, SOON! Very Happy
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