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 Steel Diver: Sub Wars

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fronkhead
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PostSubject: Steel Diver: Sub Wars   Steel Diver: Sub Wars EmptyThu 13 Feb 2014 - 23:22

Weird little online FPS about submarines. Features actual morse communication, so I see myself learning code. No way to play with friends as far as I can tell, but it must be coming/ in there somewhere.
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The Cappuccino Kid
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PostSubject: Re: Steel Diver: Sub Wars   Steel Diver: Sub Wars EmptyThu 13 Feb 2014 - 23:29

I'm playing the free online multiplayer as I type...
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PostSubject: Re: Steel Diver: Sub Wars   Steel Diver: Sub Wars EmptyThu 13 Feb 2014 - 23:29

The Cappuccino Kid wrote:
I'm playing the free online multiplayer as I type...
Samesies!
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Axis1500
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PostSubject: Re: Steel Diver: Sub Wars   Steel Diver: Sub Wars EmptyThu 13 Feb 2014 - 23:30

Its 1579 blocks so quite large.
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PostSubject: Re: Steel Diver: Sub Wars   Steel Diver: Sub Wars EmptyThu 13 Feb 2014 - 23:30

I can't help but think that Iwata might have torpedo-ed this in the foot by essentially calling it "Babby's First FPS", when if it's like Nintendo's usual output it'll be so much more than that. I'll give it a crack tomorrow - sounds like Nintendo got F2P bang-on.
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Cube
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PostSubject: Re: Steel Diver: Sub Wars   Steel Diver: Sub Wars EmptyThu 13 Feb 2014 - 23:58

Tried a few online battles. It doesn't seem very tactical at all, just extremely slow and boring.

The premium version is £8.99 and lets you unlock 18 submarines (these are unlocked as you earn medals), with increasingly better stats. You also can collect crew which add to your stats - the premium version has to 5 crew on some subs (the free subs have 1 crew slot). You also get missions 3+ of the singleplayer. There's also an additional shop where you can buy 5 historic submarines, but it's unclear if this means you have to spend more real money on top of the premium version for these.

Edit: Oh, and multiplayer is only with randoms. No friend matches at all.
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PostSubject: Re: Steel Diver: Sub Wars   Steel Diver: Sub Wars EmptyFri 14 Feb 2014 - 0:07

Cube wrote:


Edit: Oh, and multiplayer is only with randoms. No friend matches at all.
Even in premium? I can't see myself spending money on this unless they patch that in.
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Zaphod_B
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PostSubject: Re: Steel Diver: Sub Wars   Steel Diver: Sub Wars EmptyFri 14 Feb 2014 - 0:18

If Premium doesn't have friend systems online that'd be a crying shame. I know it has local, but it seems (from my admitted super brief time with it) that really deep tactical play could come from teams positioning and flanking together to out-maneuver the enemy subs...hard to do with randomers and Morse.
Saying that l, I loved the heavy feel of it, very sub-like. The Morse, while slow and near useless for me, was still both amusing and fitting! Will probably play around for free for a few more evenings this weekend!
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Axis1500
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PostSubject: Re: Steel Diver: Sub Wars   Steel Diver: Sub Wars EmptyFri 14 Feb 2014 - 0:23

You can apparently communicate via morse code which is both crazy and awesome at the same time.
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PostSubject: Re: Steel Diver: Sub Wars   Steel Diver: Sub Wars EmptyFri 14 Feb 2014 - 0:25

It's brilliant. I've been thinking for years that I should learn Morse code and it looks like I'm going to learn it completely by accident from this...
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Axis1500
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PostSubject: Re: Steel Diver: Sub Wars   Steel Diver: Sub Wars EmptyFri 14 Feb 2014 - 0:44

There's 5 additional subs available for 89p each.

So, the full game with all the subs costs [£8.99 + (5 x £0.89)] = £13.44.
Still cheaper than Dr Luigi!
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PostSubject: Re: Steel Diver: Sub Wars   Steel Diver: Sub Wars EmptyFri 14 Feb 2014 - 1:10

Played a bit more and I've really like it so far. The way the menus have 3D sections you can move, the crew shout outs, the awesome Morse...it just oozes style and lovely little details! 89p per historical sub ain't too bad, and it'll take a while to see all the premium ones, the unlock requirements are quite high! I do wonder if Peppy Hare's claim that they are flat more powerful will put people off in a month or so when there a subset of players running top-tier subs, or if a cheeky flank and accurate shots will be the decider rather than stats?
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masofdas
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PostSubject: Re: Steel Diver: Sub Wars   Steel Diver: Sub Wars EmptyFri 14 Feb 2014 - 9:59

I will be downloading later today when I've got time but it sounds like Nintendo has got F2P right.
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PostSubject: Re: Steel Diver: Sub Wars   Steel Diver: Sub Wars EmptySun 16 Feb 2014 - 0:50

Played nothing else all day. It really is awesome.
The single player missions are brilliant too.
Basically, Nintendo treats F2P like an extended Demo, and even the subs you can buy are all balanced so that they won't overpower new players.
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fronkhead
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PostSubject: Re: Steel Diver: Sub Wars   Steel Diver: Sub Wars EmptySun 16 Feb 2014 - 2:26

Hats off to Vitei and Nintendo with this, it really is an engaging experience. 3D effect is great (especially when you emerge from being underwater), the controls are stupidly fun to play around with, and the slow nature of sub travel makes morse code fit in so well.

And kudos for letting us choose any Mii we'd like, rather than the incredibly boring decision Nintendo have taken in tying our personal Mii to the game...

Shame about the lack of online friends matching, though.
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PostSubject: Re: Steel Diver: Sub Wars   Steel Diver: Sub Wars EmptySun 16 Feb 2014 - 11:45

I might have to give this a wee try the next time I put my 3ds on.
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PostSubject: Re: Steel Diver: Sub Wars   Steel Diver: Sub Wars EmptyMon 17 Feb 2014 - 7:52

The_Jaster wrote:
next time I put my 3ds on.

ARE YOU SURE IT'LL FIT???

HAHAHAHAHA!!!!
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PostSubject: Re: Steel Diver: Sub Wars   Steel Diver: Sub Wars EmptyMon 17 Feb 2014 - 15:25

IT DID!!!!!

So I've now played some of the single player & I don't see me investing much play time in it, it's not terrible just not for me.
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PostSubject: Re: Steel Diver: Sub Wars   Steel Diver: Sub Wars EmptyMon 17 Feb 2014 - 21:36

I hadn't heard of this until I fired the forum up tonight. This sounds odd enough to be just my sort of thing...
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PostSubject: Re: Steel Diver: Sub Wars   Steel Diver: Sub Wars EmptyMon 17 Feb 2014 - 21:37

I should probably try and give this another crack. I've only played the tutorial so far; then got distracted by collecting shiny things in Friday Monsters.
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PostSubject: Re: Steel Diver: Sub Wars   Steel Diver: Sub Wars EmptyMon 17 Feb 2014 - 22:56

Just discovered a new mode that's very "Typing Of The Dead"
You have to call airstrikes by typing in words correctly, and of course, its via morse code.
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fronkhead
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PostSubject: Re: Steel Diver: Sub Wars   Steel Diver: Sub Wars EmptyTue 18 Feb 2014 - 22:08

I haven't been able to play this online at all, neither through using my phone's internet connection nor WiFi :S
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PostSubject: Re: Steel Diver: Sub Wars   Steel Diver: Sub Wars EmptyWed 19 Feb 2014 - 1:00

Downloaded it but after trying the tutorial I can't imagine I'll pay much attention to it, might just complete all missions for completions sake.
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Axis1500
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PostSubject: Re: Steel Diver: Sub Wars   Steel Diver: Sub Wars EmptyWed 19 Feb 2014 - 1:23

fronkhead wrote:
I haven't been able to play this online at all, neither through using my phone's internet connection nor WiFi :S

If it helps, I've never had success with the "Same continent" online option. "Worldwide" works every time.
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PostSubject: Re: Steel Diver: Sub Wars   Steel Diver: Sub Wars EmptyWed 4 Jun 2014 - 2:57

There's a new update, which adds leaderboards, etc.
Plus, if you've paid for the full version, you get a free sub from Star Fox.
There's also bad news too. If you're a cheapskate and haven't paid, each online round now costs 2 Play coins.
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