We will make an announcement about the successor to GNamer within this fiscal decade.
 
HomeHome  DiscordDiscord  TwitterTwitter  YouTubeYouTube  Latest imagesLatest images  SearchSearch  GintendoGintendo  GRcadeGRcade  RegisterRegister  Log inLog in  

Search found 1 match for gitgud

AuthorMessage
Topics tagged under gitgud on GNamer Forum Topic_readTopic: Metroid Dread (Primed and Dready)
Balladeer

Replies: 97
Views: 3405

Search in: Nintendo Switch   Topics tagged under gitgud on GNamer Forum EmptySubject: Metroid Dread (Primed and Dready)    Topics tagged under gitgud on GNamer Forum EmptySat 16 Oct 2021 - 12:13
The_Jaster wrote:
Crumpy Andy wrote:
I've found navigating especially difficult, ending up inappropriately backtracking too often. I must've lost 30 mins after getting the Spider Magnet thing as I just didn't shoot a wall that I saw no indication was shootable.


I've had a few moments like that myself & I think it's just a case of me overthinking it most of the time as I'm used this genre's puzzle/map exploration being a bit more complex than what we have in Dread. Just last night I thought I had soft locked myself in a certain area after getting the spin boost but nope the game wanted a pixel perfect underwater jump even though it just told me that using spin boost underwater doesn't work without the gravity suit. Mad

So I get the wasted time frustration & just remember to not over think it especially with backtracking as that tends to happen naturally as far as story progression goes.


#gitgud

Nah it's not just you fellows, a lot of people have said this. I just... didn't get lost? Basically at all? And I'm the sort of person who resents games like Hollow Knight for their lack of direction. Granted, there are a couple of times where the worst Metroidvania trope of Otherwise Indistinguishable Destructible Blocks didn't show up on the map and were needed to progress, but those times I basically had a handful of places I could go and I found them before long. I thought the game was really well designed from that regard, basically funnelling you towards the correct route all the time. The map functionality that Rum mentions is really good too!

I also didn't have any problems with that Gravity Suit jump either. Seriously what have y'all been doing? Do your hardcore Souls skills not translate over? I didn't find the final boss that frustrating either! I am not good at games!

Anyway, I'm done with this. I got 100% of the items, which was mostly fine but Mx. Indistinguishable Blocks had a couple of walkthrough-needing moments, and even after you've unlocked everything you still have to move in irritating loops sometimes. I'm impressed with Jay's clear time, mine was around 12.5h and I don't think that includes all my deaths?
Back to top 
Page 1 of 1
Jump to: