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 Metroid - Samus Returns (Game For This, Boy?)

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Balladeer
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Sun 3 Dec 2017 - 16:45

Turns out it took a while for me to finally get around to this properly, but here I am, complete with The Lady's old-style 3DS and claw-hands.

Samus feels wonderful, doesn't she? I've heard people question the controls, but she moves like a dream in my hands (no). The parry's glorious, natch, and I seem to be getting better at it.

Killed me first Metroid too. All good fun thus far.
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Sun 3 Dec 2017 - 16:53

You and your pianist's hands, able to adapt to (nearly) any control system... *groan, grouse, grumble*
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Mon 4 Dec 2017 - 20:50

The thing I'd forgotten was how stressful Metroid games felt. Whether it's the confines of the Chozo Ruins or the SA-X pursuing you in Fusion, or just the simple combination of ambient music and not being able to save everywhere... Let's just say I can't play it for almost an entire evening, like I can Mario or Zelda. Taking a break now!

I has five Metroids in my pocket. So the game has only just begun. It feels good, the first 2D Metroid I've properly given a chance to.
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Mon 4 Dec 2017 - 21:09

Snowballadeer wrote:
The thing I'd forgotten was how stressful Metroid games felt.

That's a big part of what makes them so great, and so unique. One of the only places I've ever gotten a similar feeling is Da*is silenced by a precision snowball to the face which may or may not have had a rock at the centre*
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Mon 4 Dec 2017 - 21:36

YouKnowNothingJonSnowBalladeer wrote:
or just the simple combination of ambient music and not being able to save everywhere...

I found the amount of save points in Metroid: SR to be quite generous, at least compared to most other games in the series.
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Tue 5 Dec 2017 - 21:27

Shocked
I'm about 3 hours in and had genuinely forgotten about the parry mechanic. I am bad at this.
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Tue 5 Dec 2017 - 21:33

Laughing That's the best part of the game! Nicely done sir.

The_Jaster wrote:
I found the amount of save points in Metroid: SR to be quite generous, at least compared to most other games in the series.

They're not too bad, and when I died a couple of times I just got sent back to the start of the room. A generous game indeed, but it still feels stressful.

Drunkalilly wrote:
That's a big part of what makes them so great, and so unique. One of the only places I've ever gotten a similar feeling is Da-

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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Tue 5 Dec 2017 - 23:44

ASnowballamandeer wrote:
A generous game indeed, but it still feels stressful.

Getting sent to a planet to wipe out a life form that's threatening the universe isn't going to be a walk in the park though, is it?
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Wed 6 Dec 2017 - 21:27

True, but neither should saving the world from the apocalypse be, and this is more stressful than BotW! (Apart from a couple of bits when I was underprepared for Lizalfos right near the start.)

It's got its claws in though (and is draining my life force Pale ). I've just swept through most of Area 2 in one sitting, now onto Area 3. Looks like the biggest area in the game...
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Fri 8 Dec 2017 - 22:32

Snowballadeer wrote:

Samus feels wonderful, doesn't she?  I've heard people question the controls, but she moves like a dream in my hands (no).  

I didn't have too much bother with the controls until one specific point - you'll know it when you get to it.
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Wed 13 Dec 2017 - 19:12

I don't think I've got there yet. I am, however, through to Area 4. I have more than half the game's Metroids!

The areas have felt a bit samey, to tell the truth, except when they've gone lava-ish. I think the unremarkable non-music might contribute to that.
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Mon 18 Dec 2017 - 21:49

Double post, but I wanted to confirm what we all already knew: that Jay is bad at games. Razz I just beat that boss, and while it was hard (satisfyingly so) I didn't have any problem with that particular control aspect.

Did u no:
 

And after that and all of those mini-bosses, I can now Space Jump like a pro!  Now that's fiddly.


Last edited by Snowballadeer on Tue 19 Dec 2017 - 8:59; edited 1 time in total
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Mon 18 Dec 2017 - 22:53

So that's the both of us admins, then. Nice. Thumbs Up!
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Tue 19 Dec 2017 - 21:40

Blew through the penultimate area, I believe (at times literally).  I'm into the endgame.  It's been fun, but I have slightly rushed the latter stages. Neutral

EDIT: Last area!

Spoiler:
 
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Thu 21 Dec 2017 - 19:18

Snowballadeer wrote:
Double post, but I wanted to confirm what we all already knew: that Jay is bad at games. Razz I just beat that boss, and while it was hard (satisfyingly so) I didn't have any problem with that particular control aspect.

Ohhhh, that's not the bit I was on about! He was a tough cookie, but I was on about:

Spoiler:
 
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Thu 21 Dec 2017 - 19:46

Oh. Oh yes, that was bloomin' awful. But a rare black mark on an otherwise pretty good game! Which - yes - I have finished.

Controversial opinion:
 
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Thu 21 Dec 2017 - 20:06

I agree with your controversial opinion. Thumbs Up!
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Thu 21 Dec 2017 - 20:14

Agreed, but he was still somewhat tricky!

What are your overall thoughts on the game, Balla?
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Thu 21 Dec 2017 - 20:28

Good! A strong sign-off for my 3DS days. As I said in the LGYF thread, I thought it lacked charm just a tad - the two things I can trace that back to are a lack of lore, like the Primes offered through their scanning, and the lack of tuneful music for much of the game. That latter point is also a reason I felt that environments merged into one another a little, in a way Phendrana and Magmoor (say) never would.

But the gameplay's very strong. Samus was a joy to control (other than that bit), the combat was great, the game had perfectly pitched difficulty, the rare bosses were great to fight, and
endgame:
 
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Thu 21 Dec 2017 - 20:51

Snowballadeer wrote:
 That latter point is also a reason I felt that environments merged into one another a little, in a way Phendrana and Magmoor (say) never would.  

That's a good point - nothing stood out like those two areas. Hopefully some area variance is something we'll see in MP4!
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Thu 21 Dec 2017 - 22:51

What did you's make of the Aeion abilities? I really liked the extra layer they added on top of the standard pick ups, loved the beam burst as it would absolutely shred certain enemies and bosses & the scan pulse was much better than just finding a map station as well.

I personally hope the latter returns in MP4 as I'd like to see if it could work in a 3d environment.
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Thu 21 Dec 2017 - 23:22

The scan pulse got a wee bit tiresome towards the end of the journey, so I'd like to see that refined in some way. The barrier was a neat crutch for me at points, so props for including that.
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PostSubject: Re: Metroid - Samus Returns (Game For This, Boy?)   Sat 23 Dec 2017 - 17:02

They're other Metroid abilities, aren't they? I largely forgot about three of them when I didn't have to use them. The Scan Pulse did a job, and I used the yellow rapid-fire wotsit in the final battle. They're a'right.
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