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 Generic General Pokemon Discussion

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JayMoyles
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PostSubject: Re: Generic General Pokemon Discussion   Mon 25 Sep 2017 - 20:16

Haven't we had new dog Pokémon for the last few generations now, though? I could have sworn there was.
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Balladeer
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PostSubject: Re: Generic General Pokemon Discussion   Mon 25 Sep 2017 - 20:18

We've had Stoutland and the terrible poodle one. I just think it'd be funny seeing different breeds (or 'forms') of the same dog Pokés.
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JayMoyles
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PostSubject: Re: Generic General Pokemon Discussion   Mon 25 Sep 2017 - 20:20

Alolan Growlithe is a pug. Code it, Game Freak.
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PostSubject: Re: Generic General Pokemon Discussion   Mon 25 Sep 2017 - 20:33

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Athrun888
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PostSubject: Re: Generic General Pokemon Discussion   Tue 26 Sep 2017 - 12:26

Pugs are the second most ugly breed of dog, only beaten by bulldogs for top spot. Thanks for the nightmare fuel balla!
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PostSubject: Re: Generic General Pokemon Discussion   Wed 27 Sep 2017 - 19:48

I completely get why people think that, but I think their stupid flat faces add to their charm.  They do have problems with breathing, though.  I wouldn't want to buy a new pug, as it encourages the breeding of further disadvantaged dogs.

Still though.

Nightmares for Athrun:
 

So gormless.


Last edited by Balladeer on Wed 27 Sep 2017 - 20:50; edited 1 time in total (Reason for editing : Stoopid picture not working)
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PostSubject: Re: Generic General Pokemon Discussion   Wed 27 Sep 2017 - 20:10

I'm opposed to the existence of pugs but they are cute little idiots.
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PostSubject: Re: Generic General Pokemon Discussion   Thu 28 Sep 2017 - 19:30

Okay, I'll amend my previous statement slightly: adult pugs are the second ugliest breed of dog. I will admit they can be rather cute as pups.
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PostSubject: Re: Generic General Pokemon Discussion   Sat 14 Oct 2017 - 11:50

Playing through Gold has made me realise that the more modern Pokémon games have what I've dubbed 'move diarrhoea'. You raise your 'mon a couple of levels and it earns a new move. That makes it tough to decide on a moveset, to me. In Gold it might be eight levels before you get a new move and that's... probably too much, but it at least feels like you've earned it instead of being given them like sweets.

Where do you stand on this crucial issue?
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PostSubject: Re: Generic General Pokemon Discussion   Sat 14 Oct 2017 - 12:09

I'm probably biased as I used to frequent the competitive scene (got bored and haven't played much gen 7 meta though) but I find the move pools are one of the reasons the series stands above its "kid games" moniker. The sheer variety of moves, abilites, and Pokemon allows the games to be played at a far more strategic level than basically any other monster taming game on the market.

It's not really noticable in-game because the story mode is so easy the player won't ever be pushed to tap into even a fraction of the depth the game offers, but that variety is part of the reason the game has the strategic depth it has.

Look at a Pokemon like, say, Tyranitar. Between its egg moves, TM pool, and level-up moves, it can run a large number of strategic sets. You could breed a Larvitar to have Dragon Dance, allowing it to be a set-up sweeper. You could run low-accuracy high-power moves like Stone Edge, throw a Choice Band on it, and aim to one shot everything in its path as a tank. You can even use its surprisingly large Special Move pool from TMs to create a Special T-tar (gimmicky as hell and never used competitively, but the fact is you can do that, and you might even get a few kills with it due to surprise factor). There are far more combinations available to it as well.

That's just one Pokemon. Most Pokemon in the OU and UU tiers have similar levels of flexibility and variety (I'm still very fond of a Rest/Sleep Talk/Curse/Body Slam Snorlax I used a lot in gen 5, when he went off he won entire games). But none of this would exist if the movepools were as limited as they were in the older days, the days when GameFreak wasn't really catering to the strategic potential of the game.


That all said my competitive experience probably helps avoid the issue you have Zero, I know from the outset what I'm going to do with a Mon, and every new move takes less than a second for me to decide if it's worth adding or throwing in the bin.
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PostSubject: Re: Generic General Pokemon Discussion   Tue 17 Oct 2017 - 13:59

I still feel like I've earned the good moves when they come along. A lot of movepools are padded out by moves that raise/lower one stat. one stage, inflict normal poison, do forty damage etc. And I have to admit, I like the variety available. I'm no competitive player, but having monsters that can learn all sorts of moves is fun.

On the other hand, I'd like to see something being done about power creep.
Gen. 1: strongest Pokémon EVAR.
Gen. 2: two Pokémon just as strong.
Gen. 3: two Pokémon even stronger, due to the weather they summon.
Gen. 4: LITERALLY GOD.
Gen. 5: a much-appreciated break.
Gen. 6: A MEGA STRONGER THAN GOD.

There's no real way to combat it without not allowing transfers between gen. 8 and gen. 7, and that'd have the long-term fans (especially competitive battlers) up in arms. But I do think it's getting a bit stupid now.
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